Better Game Studies Education the Carcassonne Way. - Kenneth Hullett; Sri Kurniawan; Noah Wardrip-Fruin (DiGRA Conference, 2009)

Scenario generation for emergency rescue training games. - Kenneth Hullett; Michael Mateas (FDG, 2009)

Extending neuro-evolutionary preference learning through player modeling. - Héctor Pérez Martínez; Kenneth Hullett; Georgios N. Yannakakis (CIG, 2010)

The science of level design. - Kenneth Hullett (FDG, 2010)

Design patterns in FPS levels. - Kenneth Hullett; Jim Whitehead (FDG, 2010)

Data analytics for game development. - Kenneth Hullett; Nachiappan Nagappan; Eric Schuh; John Hopson (ICSE, 2011)

Empirical analysis of user data in game software development. - Kenneth Hullett; Nachiappan Nagappan; Eric Schuh; John Hopson (ESEM, 2012)

The Science of Level Design: Design Patterns and Analysis of Player Behavior in First-person Shooter Levels. - Kenneth Hullett (2012)