In Stable Orbit: An Initial Assessment of Dispositional Changes Arising from Learning Using the Citizenship Education Videogame Space Station Leonis. - Kenneth Y. T. Lim; Yam San Chee (ICCE, 2007)

Leveraging online communities in fostering adaptive schools. - David Wei Loong Hung; Kenneth Y. T. Lim; Der-Thanq Victor Chen; Thiam Seng Koh (Int. J. Comput. Support. Collab. Learn., 2008)

Effectiveness of collaborative learning with 3D virtual worlds. - Young Hoan Cho; Kenneth Y. T. Lim (Br. J. Educ. Technol., 2017)

An introduction to the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project as a response to COVID-19. - Kenneth Y. T. Lim; Swee Ling Leong; Ahmed Hazyl Hilmy (ICCE, 2020)

Work-in-Progress - The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities. - Kenneth Y. T. Lim; Ming-De Yuen; Swee Ling Leong; Ahmed Hazyl Hilmy; Lionel Lim; Joel Ng (iLRN, 2020)

Beyond observation and interaction: Augmented Reality through the lens of constructivism and constructionism. - Kenneth Y. T. Lim; Sebastian Habig (Br. J. Educ. Technol., 2020)

Semiotics, memory and augmented reality: History education with learner-generated augmentation. - Kenneth Y. T. Lim; Ryan Lim (Br. J. Educ. Technol., 2020)

Pedagogical framework for environmental science. - Atul Sajjanhar; Kenneth Y. T. Lim; Yuechao Ren (Educ. Inf. Technol., 2020)

Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. - Kenneth Y. T. Lim; Yuk Yi Wong; Ahmed Hazyl Hilmy (iLRN, 2021)

Investigating Aquatic Ecosystems with Computer Vision, Machine Learning and the Internet of Things. - Tristan Y. H. Tay; Terence L. Y. Teo; Kenneth Y. T. Lim (HCI (38), 2022)

Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols. - Chenwei Hu; Kenneth Y. T. Lim (iLRN, 2022)

Personal Spaces and Communal Consequences: Navigating Geographical Tensions With the Socially Responsible Behavior through Embodied Thinking (SORBET) Project. - Kenneth Y. T. Lim; Samuel C. X. Li (Frontiers Virtual Real., 2022)

An investigation on the effects of different types of odours on stress level of high school students when studying. - Kenneth Y. T. Lim; Xinyue Wu (CENTERIS/ProjMAN/HCist, 2023)

Designing and Prototyping of AI-based Real-time Mobile Detectors for Calisthenic Push-up Exercise. - Xiyuan Zhang; Shawn Z. H. Han; Kenneth Y. T. Lim (CENTERIS/ProjMAN/HCist, 2023)

The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning. - P. B. A. Vu; Q. Ying; Kenneth Y. T. Lim (CSEDU (1), 2024)

An Exploratory Study Integrating Deep Learning in Digital Clock Drawing Test on Consumer Platforms for Enhanced Detection of Mild Cognitive Impairment. - Bryan Zi Wei Kuok; Malcolm H. S. Koh; Kenneth Y. T. Lim (HCI (57), 2024)

Exploring the potential of AI in nurturing learner empathy, prosocial values and environmental stewardship. - Kenneth Y. T. Lim; Minh Anh Nguyen Duc; Minh Tuan Nguyen Thien (CoRR, 2024)

Exploratory Investigation of Electrodermal Activity in Learning from a Large Language Model Versus from Curated Texts. - Kenneth Y. T. Lim; Yue Heng Wong; Duc Nam Tran; Edrik K. X. Lee; Minh Tuan Nguyen Thien; Minh Anh Nguyen Duc; Alan J. H. Tan (HCI (54), 2025)