Progressive skinning for video game character animations. - Simon Pilgrim; Alberto Aguado; Kenny Mitchell; Anthony Steed (SIGGRAPH Sketches, 2006)

Split second motion blur. - Matt Ritchie; Greg Modern; Kenny Mitchell (SIGGRAPH Talks, 2010)

Light factorization for mixed-frequency shadows in augmented reality. - Derek Nowrouzezahrai; Stefan Geiger; Kenny Mitchell; Robert W. Sumner; Wojciech Jarosz; Markus H. Gross (ISMAR, 2011)

Surround Haptics: sending shivers down your spine. - Ali Israr; Ivan Poupyrev; Chris Ioffreda; Jim Cox; Nathan Gouveia; Huw Bowles; Anastasios Brakis; Baylor Knight; Kenny Mitchell; Tom Williams 003 (SIGGRAPH Emerging Technologies, 2011)

Runtime implementation of modular radiance transfer. - Brad Loos; Lakulish Antani; Kenny Mitchell; Derek Nowrouzezahrai; Wojciech Jarosz; Peter-Pike J. Sloan (SIGGRAPH Talks, 2011)

Capture and Analysis of Racing Gameplay Metrics. - Eduardo Jiménez Jimenez; Kenny Mitchell; Francisco J. Serón (IEEE Softw., 2011)

Modular Radiance Transfer. - Bradford James Loos; Lakulish Antani; Kenny Mitchell; Derek Nowrouzezahrai; Wojciech Jarosz; Peter-Pike J. Sloan (ACM Trans. Graph., 2011)

OSCAM - optimized stereoscopic camera control for interactive 3D. - Thomas Oskam; Alexander Hornung; Huw Bowles; Kenny Mitchell; Markus H. Gross (ACM Trans. Graph., 2011)

Efficient rasterization for edge-based 3d object tracking on mobile devices. - Etan Kissling; Kenny Mitchell; Thomas Oskam; Markus Gross 001 (SIGGRAPH Asia Technical Briefs, 2012)

Iterative Image Warping. - Huw Bowles; Kenny Mitchell; Robert W. Sumner; Jeremy Moore; Markus H. Gross (Comput. Graph. Forum, 2012)

Multi-spectral Material Classification in Landscape Scenes Using Commodity Hardware. - Gwyneth Bradbury; Kenny Mitchell; Tim Weyrich (CAIP (2), 2013)

Real-time content-aware texturing for deformable surfaces. - Charalampos Koniaris; Darren Cosker; Xiaosong Yang; Kenny Mitchell; Iain A. Matthews (CVMP, 2013)

Simulated motion blur does not improve player experience in racing game. - Lavanya Sharan; Zhe Han Neo; Kenny Mitchell; Jessica K. Hodgins (MIG, 2013)

The shading probe: fast appearance acquisition for mobile AR. - Dan Andrei Calian; Kenny Mitchell; Derek Nowrouzezahrai; Jan Kautz (SIGGRAPH ASIA Technical Briefs, 2013)

Frequency-based controls for terrain editing. - Gwyneth Bradbury; Il Choi; Cristina Amati; Kenny Mitchell; Tim Weyrich (CVMP, 2014)

Influence of animated reality mixing techniques on user experience. - Fabio Zünd; Marcel Lancelle; Mattia Ryffel; Robert W. Sumner; Kenny Mitchell; Markus H. Gross (MIG, 2014)

Poxels: polygonal voxel environment rendering. - Mark Miller 002; Andrew Cumming; Kevin Chalmers; Benjamin Kenwright; Kenny Mitchell (VRST, 2014)

Dual sensor filtering for robust tracking of head-mounted displays. - Nicholas T. Swafford; Bastiaan Johannes Boom; Kartic Subr; David Sinclair; Darren Cosker; Kenny Mitchell (VRST, 2014)

Visibility Silhouettes for Semi-Analytic Spherical Integration. - Derek Nowrouzezahrai; Ilya Baran; Kenny Mitchell; Wojciech Jarosz (Comput. Graph. Forum, 2014)

Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination. - Kartic Subr; Derek Nowrouzezahrai; Wojciech Jarosz; Jan Kautz; Kenny Mitchell (Comput. Graph. Forum, 2014)

Real-time variable rigidity texture mapping. - Charalampos Koniaris; Kenny Mitchell; Darren Cosker (CVMP, 2015)

Latency aware foveated rendering in unreal engine 4. - Nicholas T. Swafford; Darren Cosker; Kenny Mitchell (CVMP, 2015)

Online view sampling for estimating depth from light fields. - Changil Kim 001; Kartic Subr; Kenny Mitchell; Alexander Sorkine-Hornung; Markus H. Gross (ICIP, 2015)

Carpet unrolling for character control on uneven terrain. - Mark Miller 002; Daniel Holden; Rami Ali Al-Ashqar; Christophe Dubach; Kenny Mitchell; Taku Komura (MIG, 2015)

Augmented creativity: bridging the real and virtual worlds to enhance creative play. - Fabio Zünd; Mattia Ryffel; Stéphane Magnenat; Alessia Marra; Maurizio Nitti; Mubbasir Kapadia; Gioacchino Noris; Kenny Mitchell; Markus H. Gross; Robert W. Sumner (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Adaptive rendering with linear predictions. - Bochang Moon; José Antonio Iglesias Guitián; Sung-Eui Yoon; Kenny Mitchell (ACM Trans. Graph., 2015)

Synthetic Prior Design for Real-Time Face Tracking. - Steven McDonagh 001; Martin Klaudiny; Derek Bradley; Thabo Beeler; Iain A. Matthews; Kenny Mitchell (3DV, 2016)

User, metric, and computational evaluation of foveated rendering methods. - Nicholas T. Swafford; José Antonio Iglesias Guitián; Charalampos Koniaris; Bochang Moon; Darren Cosker; Kenny Mitchell (SAP, 2016)

Real-time Physics-based Motion Capture with Sparse Sensors. - Sheldon Andrews; Ivan Huerta Casado; Taku Komura; Leonid Sigal; Kenny Mitchell (CVMP, 2016)

Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. - Ali Israr; Siyan Zhao; Kyna McIntosh; Zachary Schwemler; Adam Fritz; John Mars; Job Bedford; Christian Frisson; Iván Huerta; Maggie Kosek; Babis Koniaris; Kenny Mitchell (SIGGRAPH Studio, 2016)

IRIDiuM: immersive rendered interactive deep media. - Babis Koniaris; Iván Huerta; Maggie Kosek; Karen Darragh; Charles Malleson; Joanna Jamrozy; Nicholas T. Swafford; José Antonio Iglesias Guitián; Bochang Moon; Ali Israr; Kenny Mitchell (SIGGRAPH VR Village, 2016)

Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. - Benedikt Bitterli; Fabrice Rousselle; Bochang Moon; José Antonio Iglesias Guitián; David Adler; Kenny Mitchell; Wojciech Jarosz; Jan Novák (Comput. Graph. Forum, 2016)

Pixel History Linear Models for Real-Time Temporal Filtering. - José Antonio Iglesias Guitián; Bochang Moon; Charalampos Koniaris; Eric Smolikowski; Kenny Mitchell (Comput. Graph. Forum, 2016)

Integrating Real-Time Fluid Simulation with a Voxel Engine. - Johanne Zadick; Benjamin Kenwright; Kenny Mitchell (Comput. Games J., 2016)

Adaptive polynomial rendering. - Bochang Moon; Steven McDonagh 001; Kenny Mitchell; Markus H. Gross (ACM Trans. Graph., 2016)

Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video. - Floyd M. Chitalu; Babis Koniaris; Kenny Mitchell (CVMP, 2017)

Real-time Rendering with Compressed Animated Light Fields. - Babis Koniaris; Maggie Kosek; David Sinclair; Kenny Mitchell (Graphics Interface, 2017)

Props Alive: A Framework for Augmented Reality Stop Motion Animation. - Llogari Casas; Maggie Kosek; Kenny Mitchell (SEARIS, 2017)

IRIDiuM+: deep media storytelling with non-linear light field video. - Maggie Kosek; Babis Koniaris; David Sinclair; Desislava Markova; Fraser Rothnie; Lanny S. Smoot; Kenny Mitchell (SIGGRAPH VR Village, 2017)

Rapid one-shot acquisition of dynamic VR avatars. - Charles Malleson; Maggie Kosek; Martin Klaudiny; Iván Huerta; Jean-Charles Bazin; Alexander Sorkine-Hornung; Mark Mine; Kenny Mitchell (VR, 2017)

Demonstration: Rapid one-shot acquisition of dynamic VR avatars. - Charles Malleson; Maggie Kosek; Martin Klaudiny; Iván Huerta; Jean-Charles Bazin; Alexander Sorkine-Hornung; Mark Mine; Kenny Mitchell (VR, 2017)

Real-Time Multi-View Facial Capture with Synthetic Training. - Martin Klaudiny; Steven McDonagh 001; Derek Bradley; Thabo Beeler; Kenny Mitchell (Comput. Graph. Forum, 2017)

Noise Reduction on G-Buffers for Monte Carlo Filtering. - Bochang Moon; José Antonio Iglesias Guitián; Steven McDonagh 001; Kenny Mitchell (Comput. Graph. Forum, 2017)

Feature-preserving detailed 3D face reconstruction from a single image. - Yue Li; Liqian Ma; Haoqiang Fan; Kenny Mitchell (CVMP, 2018)

Image Based Proximate Shadow Retargeting. - Llogari Casas; Matthias Fauconneau; Maggie Kosek; Kieran Mclister; Kenny Mitchell (CGVC, 2018)

Multi-reality games: an experience across the entire reality-virtuality continuum. - Llogari Casas; Loïc Ciccone; Gökçen Çimen; Pablo Wiedemann; Matthias Fauconneau; Robert W. Sumner; Kenny Mitchell (VRCAI, 2018)

From Faces to Outdoor Light Probes. - Dan Andrei Calian; Jean-François Lalonde; Paulo F. U. Gotardo; Tomas Simon; Iain A. Matthews; Kenny Mitchell (Comput. Graph. Forum, 2018)

Empowerment and embodiment for collaborative mixed reality systems. - Ye Pan; David Sinclair; Kenny Mitchell (Comput. Animat. Virtual Worlds, 2018)

GPU-accelerated depth codec for real-time, high-quality light field reconstruction. - Babis Koniaris; Maggie Kosek; David Sinclair; Kenny Mitchell (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Photo-Realistic Facial Details Synthesis From Single Image. - Anpei Chen; Zhang Chen; Guli Zhang; Kenny Mitchell; Jingyi Yu (ICCV, 2019)

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. - Mubbasir Kapadia; Carlos Manuel Muñiz; Samuel S. Sohn; Ye Pan; Sasha Schriber; Kenny Mitchell; Markus H. Gross (ICIDS, 2019)

Light Field Synthesis Using Inexpensive Surveillance Camera Systems. - Frederike Dümbgen; Christopher Schroers; Kenny Mitchell (ICIP, 2019)

Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics. - Caio Brito; Kenny Mitchell (VR, 2019)

Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras. - Caio José dos Santos Brito; Kenny Mitchell (VRCAI, 2019)

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. - Llogari Casas; Matthias Fauconneau; Maggie Kosek; Kieran Mclister; Kenny Mitchell (Comput., 2019)

Photo-Realistic Facial Details Synthesis from Single Immage. - Anpei Chen; Zhang Chen; Guli Zhang; Ziheng Zhang; Kenny Mitchell; Jingyi Yu (CoRR, 2019)

Intermediated Reality: A Framework for Communication Through Tele-Puppetry. - Llogari Casas; Kenny Mitchell (Frontiers Robotics AI, 2019)

Deep Precomputed Radiance Transfer for Deformable Objects. - Yue Li; Pablo Wiedemann; Kenny Mitchell (Proc. ACM Comput. Graph. Interact. Tech., 2019)

Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction. - Charalampos Koniaris; Maggie Kosek; David Sinclair; Kenny Mitchell (IEEE Trans. Vis. Comput. Graph., 2019)

FaceMagic: Real-time Facial Detail Effects on Mobile. - Llogari Casas; Yue Li; Kenny Mitchell (SIGGRAPH Asia Technical Communications, 2020)

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. - Ye Pan; Kenny Mitchell (VR Workshops, 2020)

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. - Ye Pan; Kenny Mitchell (VR Workshops, 2020)

Embodied online dance learning objectives of CAROUSEL+. - Kenny Mitchell; Babis Koniaris; Monica Tamariz; Jessie Kennedy; Noshaba Cheema; Elisa D. Mekler; Pieter van der Linden; Erik Herrmann; Perttu Hämäläinen; Iain McGregor; Philipp Slusallek; Carmen Mac Williams (VR Workshops, 2021)

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA). - Mashhuda Glencross; Kenny Mitchell; Mark Billinghurst; Ye Pan (Comput. Graph., 2021)

Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis. - Ye Pan; Kenny Mitchell (Int. J. Hum. Comput. Stud., 2021)

MienCap: Performance-based Facial Animation with Live Mood Dynamics. - Ye Pan; Ruisi Zhang; Jingying Wang; Nengfu Chen; Yilin Qiu; Yu Ding 001; Kenny Mitchell (VR Workshops, 2022)

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics. - Ye Pan; Ruisi Zhang; Jingying Wang; Yu Ding 001; Kenny Mitchell (ACM Multimedia, 2023)

Intermediated Reality with an AI 3D Printed Character. - Llogari Casas; Kenny Mitchell (SIGGRAPH Real Time Live!, 2023)

Inaugural Editorial: A Lighthouse for Games and Playable Media. - Sebastian Deterding; Kenny Mitchell; Rachel Kowert; Brad King (Games Res. Pract., 2023)

Games Futures I. - Sebastian Deterding; Kenny Mitchell; Rachel Kowert; Brad King (Games Res. Pract., 2023)

Editorial: Games May Host the First Rightful AI Citizens. - Kenny Mitchell (Games Res. Pract., 2023)

Emotional Voice Puppetry. - Ye Pan; Ruisi Zhang; Shengran Cheng; Shuai Tan; Yu Ding 001; Kenny Mitchell; Xubo Yang (IEEE Trans. Vis. Comput. Graph., 2023)

Collimated Whole Volume Light Scattering in Homogeneous Finite Media. - Zdravko Velinov; Kenny Mitchell (IEEE Trans. Vis. Comput. Graph., 2023)

Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects. - Steven McSeveney; Monica Tamariz; Iain McGregor; Babis Koniaris; Kenny Mitchell (Audio Mostly Conference, 2024)

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality. - Llogari Casas; Samantha Hannah; Kenny Mitchell (VR Workshops, 2024)

DanceMark: An Open Telemetry Framework for Latency-Sensitive Real-Time Networked Immersive Experiences. - Babis Koniaris; David Sinclair; Kenny Mitchell (VR Workshops, 2024)

Structured Teaching Prompt Articulation for Generative-AI Role Embodiment with Augmented Mirror Video Displays. - Llogari Casas; Kenny Mitchell (VRCAI, 2024)

Expressive Talking Avatars. - Ye Pan; Shuai Tan; Shengran Cheng; Qunfen Lin; Zijiao Zeng; Kenny Mitchell (IEEE Trans. Vis. Comput. Graph., 2024)

NeFT-Net: N-window extended frequency transformer for rhythmic motion prediction. - Adeyemi Ademola; David Sinclair; Babis Koniaris; Samantha Hannah; Kenny Mitchell (Comput. Graph., 2025)

HoloJig: Interactive Spoken Prompt Specified Generative AI Environments. - Llogari Casas; Samantha Hannah; Kenny Mitchell (IEEE Computer Graphics and Applications, 2025)

DanceGraph: A Complementary Architecture for Synchronous Dancing Online. - David Sinclair; Ademyemi Ademola; Babis Koniaris; Kenny Mitchell (CoRR, 2025)

Generating real-time detailed ground visualisations from sparse aerial point clouds. - Aidan Murray; Eddie Waite; Caleb Ross; Scarlet Mitchell; Alexander Bradley; Joanna Jamrozy; Kenny Mitchell (CoRR, 2025)