A Sketch-Based Interface for Modeling Myocardial Fiber Orientation. - Kenshi Takayama; Takeo Igarashi; Ryo Haraguchi; Kazuo Nakazawa (Smart Graphics, 2007)

Light shower: a poor man's light stage built with an off-the-shelf umbrella and projector. - Makoto Okabe; Kenshi Takayama; Takashi Ijiri; Takeo Igarashi (SIGGRAPH Sketches, 2007)

Lapped solid textures: filling a model with anisotropic textures. - Kenshi Takayama; Makoto Okabe; Takashi Ijiri; Takeo Igarashi (ACM Trans. Graph., 2008)

Layered solid texture synthesis from a single 2D exemplar. - Kenshi Takayama; Takeo Igarashi (SIGGRAPH Posters, 2009)

ProcDef: Local-to-global Deformation for Skeleton-free Character Animation. - Takashi Ijiri; Kenshi Takayama; Hideo Yokota; Takeo Igarashi (Comput. Graph. Forum, 2009)

Volumetric modeling with diffusion surfaces. - Kenshi Takayama; Olga Sorkine; Andrew Nealen; Takeo Igarashi (ACM Trans. Graph., 2010)

A Responsive Finite Element Method to Aid Interactive Geometric Modeling. - Nobuyuki Umetani; Kenshi Takayama; Jun Mitani; Takeo Igarashi (IEEE Computer Graphics and Applications, 2011)

GeoBrush: Interactive Mesh Geometry Cloning. - Kenshi Takayama; Ryan M. Schmidt; Karan Singh; Takeo Igarashi; Tamy Boubekeur; Olga Sorkine (Comput. Graph. Forum, 2011)

Real-Time Example-Based Elastic Deformation. - Yuki Koyama 001; Kenshi Takayama; Nobuyuki Umetani; Takeo Igarashi (Symposium on Computer Animation, 2012)

Vignette: a style preserving sketching tool for pen-and-ink illustration with texture synthesis. - Rubaiat Habib Kazi; Takeo Igarashi; Shengdong Zhao 001; Richard C. Davis; Kenshi Takayama (SIGGRAPH Posters, 2012)

Sketch-based generation and editing of quad meshes. - Kenshi Takayama; Daniele Panozzo; Alexander Sorkine-Hornung; Olga Sorkine-Hornung (ACM Trans. Graph., 2013)

Pattern-Based Quadrangulation for N-Sided Patches. - Kenshi Takayama; Daniele Panozzo; Olga Sorkine-Hornung (Comput. Graph. Forum, 2014)

Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers. - Kenshi Takayama; Alec Jacobson; Ladislav Kavan; Olga Sorkine-Hornung (CoRR, 2014)

Data-driven interactive quadrangulation. - Giorgio Marcias; Kenshi Takayama; Nico Pietroni; Daniele Panozzo; Olga Sorkine-Hornung; Enrico Puppo; Paolo Cignoni (ACM Trans. Graph., 2015)

Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization. - Kenshi Takayama (Comput. Graph. Forum, 2019)

Compatible intrinsic triangulations. - Kenshi Takayama (ACM Trans. Graph., 2022)

Refinement of Hair Geometry by Strand Integration. - Ryota Maeda; Kenshi Takayama; Takafumi Taketomi (Comput. Graph. Forum, 2023)

Mathematics and Applications of Computer Graphics - Jun Mitani; Kenshi Takayama; Yoshinori Dobashi; Tomohiko Mukai; Makoto Fujisawa (Springer, 2025)