SURGE: intended and unintended science learning in games. - Douglas B. Clark; Mario Martinez-Garza; Brian C. Nelson; Cynthia M. D'Angelo; Kent Slack (ICLS, 2010)

SURGE: intended and unintended learning in digital games. - Douglas B. Clark; Brian C. Nelson; Cynthia M. D'Angelo; Kent Slack; Mario Martinez-Garza (ICLS, 2010)

SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game? - Douglas B. Clark; Brian C. Nelson; Cynthia A. D'Angelo; Kent Slack; Mario Martinez-Garza (ICLS, 2010)

Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. - Douglas B. Clark; Brian C. Nelson; Hsin-Yi Chang; Mario Martinez-Garza; Kent Slack; Cynthia M. D'Angelo (Comput. Educ., 2011)

Visual signaling in virtual world-based assessments: The SAVE Science project. - Brian C. Nelson; Younsu Kim; Cecile Foshee; Kent Slack (Inf. Sci., 2014)

Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study. - Brian C. Nelson; Younsu Kim; Kent Slack (Technol. Knowl. Learn., 2016)