Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching. - Kenta Eto; Sylvain Meunier; Takahiro Harada; Guillaume Boissé (SIGGRAPH Asia Technical Communications, 2023)

Bounded VNDF Sampling for Smith-GGX Reflections. - Kenta Eto; Yusuke Tokuyoshi (SIGGRAPH Asia Technical Communications, 2023)

GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination. - Guillaume Boissé; Sylvain Meunier; Héloïse de Dinechin; Pieterjan Bartels; Alexander Veselov; Kenta Eto; Takahiro Harada (CoRR, 2023)

Bounded VNDF Sampling for the Smith-GGX BRDF. - Yusuke Tokuyoshi; Kenta Eto (Proc. ACM Comput. Graph. Interact. Tech., 2024)