Real-world Interaction Using the FieldMouse. - Itiro Siio; Toshiyuki Masui; Kentaro Fukuchi (ACM Symposium on User Interface Software and Technology, 1999)

An Evaluation of Multiple Pointing Input Systems. - Kentaro Fukuchi; Satoshi Matsuoka (INTERACT, 2001)

EffecTV: A Real-Time Software Video Effect Processor for Entertainment. - Kentaro Fukuchi; Sam Mertens; Ed Tannenbaum (ICEC, 2004)

Information Layout and Interaction Techniques on an Augmented Round Table. - Shintaro Kajiwara; Hideki Koike; Kentaro Fukuchi; Kenji Oka; Yoichi Sato 001 (ICCV-HCI, 2005)

A Laser Pointer/Laser Trails Tracking System for Visual Performance. - Kentaro Fukuchi (INTERACT, 2005)

A Vision-Based Non-contact Interactive Advertisement with a Display Wall. - Tetsuo Fukasawa; Kentaro Fukuchi; Hideki Koike (ICEC, 2006)

OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. - Toshiki Sato; Kentaro Fukuchi; Hideki Koike (ICEC, 2006)

Multi-track Scratch Player on a Multi-touch Sensing Device. - Kentaro Fukuchi (ICEC, 2007)

Marble Market: Bimanual Interactive Game with a Body Shape Sensor. - Kentaro Fukuchi; Jun Rekimoto (ICEC, 2007)

Information Layout and Interaction on Virtual and Real Rotary Tables. - Hideki Koike; Shintaro Kajiwara; Kentaro Fukuchi; Yoichi Sato 001 (Tabletop, 2007)

Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. - Osamu Izuta; Jun Nakamura; Toshiki Sato; Sachiko Kodama; Hideki Koike; Kentaro Fukuchi; Kaoru Shibasaki; Haruko Mamiya (SIGGRAPH New Tech Demos, 2008)

An augmented tabletop video game with pinching gesture recognition. - Toshiki Sato; Haruko Mamiya; Hideki Koike; Kentaro Fukuchi (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. - Toshiki Sato; Kentaro Fukuchi; Hideki Koike (Tabletop, 2008)

Transparent 2-D markers on an LCD tabletop system. - Hideki Koike; Wataru Nishikawa; Kentaro Fukuchi (CHI, 2009)

PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity. - Toshiki Sato; Haruko Mamiya; Taro Tokui; Hideki Koike; Kentaro Fukuchi (SIGGRAPH Emerging Technologies, 2009)

PAC-PAC: pinching gesture recognition for augmented tabletop video game. - Toshiki Sato; Haruko Mamiya; Kentaro Fukuchi; Hideki Koike (ITS, 2009)

PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. - Toshiki Sato; Haruko Mamiya; Hideki Koike; Kentaro Fukuchi (UIST, 2009)

Pac-pac: pinching gesture recognition for tabletop entertainment system. - Kentaro Fukuchi; Toshiki Sato; Haruko Mamiya; Hideki Koike (AVI, 2010)

Hand and Object Recognition on Liquid Crystal Displays. - Hideki Koike; Toshiki Sato; Wataru Nishikawa; Kentaro Fukuchi (Tabletops, 2010)

Biri-biri: pressure-sensitive touch interface with electrical stimulation. - Haruna Eto; Yasushi Matoba; Toshiki Sato; Kentaro Fukuchi; Hideki Koike (ITS, 2011)

Ficon: a tangible display device for tabletop system using optical fiber. - Kentaro Fukuchi; Ryusuke Nakabayashi; Toshiki Sato; Yuta Takada (ITS, 2011)

Laser cooking: a novel culinary technique for dry heating using a laser cutter and vision technology. - Kentaro Fukuchi; Kazuhiro Jo; Akifumi Tomiyama; Shunsuke Takao (CEA@ACM Multimedia, 2012)

A guidance technique for motion tracking with a handheld camera using auditory feedback. - Keiichi Seko; Kentaro Fukuchi (UIST (Adjunct Volume), 2012)

The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution. - Hiroto Saito; Kentaro Fukuchi (CHI Extended Abstracts, 2018)

FlexFace: A Head Gesture Motion Display with Flexible Screen for Telecommunication. - Miho Izuka; Kentaro Fukuchi (ISS, 2018)

Experiencing High-Speed Slash Action in Virtual Reality Environment. - Toranosuke Yamamoto; Kentaro Fukuchi (ICAT-EGVE (Posters and Demos), 2022)

Visions of Artificial Intelligence and Robots in Science Fiction: a computational analysis. - Hirotaka Osawa; Dohjin Miyamoto; Satoshi Hase; Reina Saijo; Kentaro Fukuchi; Yoichiro Miyake (Int. J. Soc. Robotics, 2022)

Gaze Tiling: A Gaze Analysis Tool Visualizing Eye-Tracking Data and Temporal Scene Changes. - Shunya Kusunoki; Kentaro Fukuchi (ETRA, 2025)