Modularization of a specification in LOTOS. - Kentaro Go; Norio Shiratori (ICNP, 1993)

Automatic modification of a protocol specification based on changes of a service specification. - Kentaro Go; Kaoru Takahashi; Hiroaki Kaminaga; Norio Shiratori (ICPADS, 1996)

A Decomposition of a Formal Specification: An Improved Constraint Oriented Method. - Kentaro Go; Norio Shiratori (IEEE Trans. Software Eng., 1999)

A case study on participatory redesign of web site with scenario-based techniques. - Kentaro Go; Tomokazu Takahashi; Atsumi Imamiya (ICPADS Workshops, 2000)

Familyware. - Kentaro Go; John M. Carroll 001; Atsumi Imamiya (HOIT, 2000)

Augmented Reality Clipboard with the Twist-Information Presentation Method. - Masaki Omata; Kentaro Go; Atsumi Imamiya (AINA, 2003)

PRESPE: participatory requirements elicitation using scenarios and photo essays. - Kentaro Go; Yasuaki Takamoto; John M. Carroll 001; Atsumi Imamiya; Hisanori Masuda (CHI Extended Abstracts, 2003)

Effects of grouping thumbnail images in visual search. - Hisanori Masuda; Kentaro Go; Atsumi Imamiya (HCI (4), 2003)

Designing a Robust Speech and Gaze Multimodal System for Diverse Users. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (IRI, 2003)

Designing a Mobile Phone of the Future: Requirements Elicitation using Photo Essays and Scenarios. - Kentaro Go; Yasuaki Takamoto; John M. Carroll 001 (AINA (2), 2004)

Robust object-identification from inaccurate recognition-based inputs. - Qiaohui Zhang; Kentaro Go; Atsumi Imamiya; Xiaoyang Mao (AVI, 2004)

Resolving ambiguities of a gaze and speech interface. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (ETRA, 2004)

A Gaze and Speech Multimodal Interface. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (ICDCS Workshops, 2004)

Overriding errors in a speech and gaze multimodal architecture. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (IUI, 2004)

The blind men and the elephant: views of scenario-based system design. - Kentaro Go; John M. Carroll 001 (Interactions, 2004)

Effects of Encoding Bit Rates on User Level QoS for Video Streaming. - Hisanori Masuda; Atsumi Imamiya; Gen Kitagata; Takuo Suganuma; Kentaro Go; Norio Shiratori (EuroIMSA, 2005)

An analysis of encoding bit rates on mean opinion score and eye movements for video streaming. - Hisanori Masuda; Atsumi Imamiya; Gen Kitagata; Takuo Suganuma; Kentaro Go; Norio Shiratori (IADIS AC, 2005)

An Interactive Multimedia Instruction System: IMPRESSION for Multipoint Synchronous Online Classroom Environment. - Yuki Higuchi; Takashi Mitsuishi; Kentaro Go (KES (2), 2006)

Trapco: Website Design by Transforming Paper-based Prototypes to Computer-based Prototypes. - Kentaro Go; Jun'ichi Hirayama (MDM, 2006)

An Interactive Multimedia Instruction System: IMPRESSION for Double Loop Instructional Design Process Model. - Yuki Higuchi; Takashi Mitsuishi; Kentaro Go (IEICE Trans. Inf. Syst., 2006)

A Scenario-Based Design Method with Photo Diaries and Photo Essays. - Kentaro Go (HCI (1), 2007)

Interaction Design of a Remote Clinical Robot for Ophthalmology. - Kentaro Go; Yuki Ito; Kenji Kashiwagi (HCI (8), 2007)

Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering. - Masaaki Kurosu; Kentaro Go; Naoki Hirasawa; Hideaki Kasai (HCI (1), 2007)

CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback. - Kentaro Go; Yuki Endo (INTERACT (1), 2007)

Eye, Robot: A Network Control System for Ophthalmologic Examination. - Kentaro Go; Kenji Kashiwagi; Yuki Ito; Yu Nakazawa; Jumpei Arata (APCHI, 2008)

Itone: a japanese text input method for a dual joystick game controller. - Kentaro Go; Hayato Konishi; Yoshisuke Matsuura (CHI Extended Abstracts, 2008)

What Properties Make Scenarios Useful in Design for Usability? - Kentaro Go (HCI (10), 2009)

The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan. - Takashi Mitsuishi; Fumiko Konno; Yuki Higuchi; Kentaro Go (HCI (4), 2009)

Structured Scenario-Based Design Method. - Koji Yanagida; Yoshihiro Ueda; Kentaro Go; Katsumi Takahashi; Seiji Hayakawa; Kazuhiko Yamazaki (HCI (10), 2009)

Arranging touch screen software keyboard split-keys based on contact surface. - Kentaro Go; Leo Tsurumi (CHI Extended Abstracts, 2010)

Iterative design of Teleoperative Slit Lamp Microscopes for Telemedicine. - Kentaro Go; Kenji Kashiwagi; Naohiko Tanabe; Ken'ichi Horiuchi; Nobuya Koike (PervasiveHealth, 2010)

Vision-Proposal Design Method. - Koji Yanagida; Yoshihiro Ueda; Kentaro Go; Katsumi Takahashi; Seiji Hayakawa; Kazuhiko Yamazaki (HCI (16), 2011)

Multi-tapping shortcut: a technique for augmenting linear menus on multi-touch surface. - Kentaro Go; Hiroki Kasuga (APCHI, 2012)

Object shape and touch sensing on interactive tables with optical fiber sensors. - Kentaro Go; Katsutoshi Nonaka; Koji Mitsuke; Masayuki Morisawa (TEI, 2012)

Strolling with street atmosphere visualization: development of a tourist support system. - Yuichiro Kinoshita; Satoshi Tsukanaka; Kentaro Go (CHI Extended Abstracts, 2013)

Designing EdgeWrite Versions for Japanese Text Entry. - Kentaro Go; Yuichiro Kinoshita; Shoichi Watanabe (CW, 2013)

User Research for Experience Vision. - Seiji Hayakawa; Yoshihiro Ueda; Kentaro Go; Katsumi Takahashi; Koji Yanagida; Kazuhiko Yamazaki (HCI (1), 2013)

A Study for Personal Use of the Interactive Large Public Display. - Shigeyoshi Iizuka; Wataru Naito; Kentaro Go (HCI (13), 2013)

A Page Navigation Technique for Overlooking Content in a Digital Magazine. - Yuichiro Kinoshita; Masayuki Sugiyama; Kentaro Go (HCI (4), 2013)

Visualization and Evaluation for Experience Vision. - Katsumi Takahashi; Kazuhiko Yamazaki; Seiji Hayakawa; Koji Yanagida; Kentaro Go; Yoshihiro Ueda (HCI (1), 2013)

Structured Scenario-Based Design Method for Experience Vision. - Yoshihiro Ueda; Kentaro Go; Katsumi Takahashi; Seiji Hayakawa; Kazuhiko Yamazaki; Koji Yanagida (HCI (1), 2013)

Proposal for Experience Vision. - Kazuhiko Yamazaki; Kentaro Go; Katsumi Takahashi; Seiji Hayakawa; Yoshihiro Ueda; Koji Yanagida (HCI (1), 2013)

Method Format for Experience Vision. - Koji Yanagida; Yoshihiro Ueda; Kentaro Go; Katsumi Takahashi; Seiji Hayakawa; Kazuhiko Yamazaki (HCI (1), 2013)

PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information. - Shota Koide; Yuichiro Kinoshita; Kentaro Go (Advances in Computer Entertainment, 2014)

Origami tessellation display: interaction techniques using origami-based deformable surfaces. - Yuichiro Kinoshita; Kentaro Go; Reiji Kozono; Kohei Kaneko (CHI Extended Abstracts, 2014)

Creating Interactive Flexible Surfaces with Origami Tessellations. - Kentaro Go; Yuichiro Kinoshita; Kohei Kaneko; Reiji Kozono (CollabTech, 2014)

Basic Study on Personal Space while Using Mobile Devices in Public. - Shigeyoshi Iizuka; Kentaro Go (HCI (13), 2014)

Katakana EdgeWrite: An EdgeWrite Version for Japanese Text Entry. - Kentaro Go; Yuichiro Kinoshita (IEICE Trans. Inf. Syst., 2014)

Special Issue on Human-Computer Interaction in the Asia-Pacific Region. - Kentaro Go; Xiangshi Ren (Int. J. Hum. Comput. Interact., 2014)

Designing Smartphone Feedback Based on Vibration Impression. - Shota Shiraga; Yuichiro Kinoshita; Kentaro Go (CHI Extended Abstracts, 2016)

Design and Evaluation of EdgeWrite Alphabets for Round Face Smartwatches. - Keiichi Ueno; Kentaro Go; Yuichiro Kinoshita (UIST (Adjunct Volume), 2016)

Investigation of smartwatch touch behavior with different postures. - Keiichi Ueno; Kentaro Go; Yuichiro Kinoshita (MUM, 2017)

Impression-based Fabrication: A Framework to Reflect Personal Preferences in the Fabrication Process. - Takashi Totsuka; Yuichiro Kinoshita; Shota Shiraga; Kentaro Go (IUI Companion, 2018)

Arriving light control for color vision deficiency compensation using optical see-through head-mounted display. - Ying Tang 003; Zhenyang Zhu; Masahiro Toyoura; Kentaro Go; Kenji Kashiwagi; Issei Fujishiro; Xiaoyang Mao (VRCAI, 2018)

Eyes-Free Text Entry with EdgeWrite Alphabets for Round-Face Smartwatches. - Kentaro Go; Mei Kikawa; Yuichiro Kinoshita; Xiaoyang Mao (CW, 2019)

Visual Assessment of Distorted View for Metamorphopsia Patient by Interactive Line Manipulation. - Hiromichi Ichige; Masahiro Toyoura; Kentaro Go; Kenji Kashiwagi; Issei Fujishiro; Xiaoyang Mao (CW, 2019)

Computational Alleviation of Homonymous Visual Field Defect with OST-HMD: The Effect of Size and Position of Overlaid Overview Window. - Xi Zhao; Kentaro Go; Kenji Kashiwagi; Masahiro Toyoura; Xiaoyang Mao; Issei Fujishiro (CW, 2019)

Shape Estimation and Gesture Recognition for Origami-Based Deformable Surfaces. - Yuichiro Kinoshita; Yu Komiyama; Kentaro Go (SMC, 2019)

Naturalness- and information-preserving image recoloring for red-green dichromats. - Zhenyang Zhu; Masahiro Toyoura; Kentaro Go; Issei Fujishiro; Kenji Kashiwagi; Xiaoyang Mao (Signal Process. Image Commun., 2019)

Processing images for red-green dichromats compensation via naturalness and information-preservation considered recoloring. - Zhenyang Zhu; Masahiro Toyoura; Kentaro Go; Issei Fujishiro; Kenji Kashiwagi; Xiaoyang Mao (Vis. Comput., 2019)

Characterizing the Coordinating Behaviors in a Three vs. One Ball Possession Game using Gaze Interaction. - Takumi Akiyama; Kentaro Go; Akifumi Kijima; Yuichiro Kinoshita (CHI PLAY (Companion), 2020)

Using an Eye Tracking Device to Discriminate Different Symptoms in Glaucoma. - Lina Chen; Kentaro Go; Yuichiro Kinoshita; Kenji Kashiwagi; Masahiro Toyoura; Issei Fujishiro; Xiaoyang Mao (CW, 2020)

Visual Field Loss Compensation for Homonymous Hemianopia Patients Using Edge Indicator. - Keisuke Ichinose; Issei Fujishiro; Kenji Kashiwagi; Xiaoyang Mao; Xi Zhao; Masahiro Toyoura; Kentaro Go (CW, 2020)

Different Eye Movement Patterns on Simulated Visual Field Defects in a Video-watching Task. - Changtong Mao; Kentaro Go; Yuichiro Kinoshita; Kenji Kashiwagi; Masahiro Toyoura; Issei Fujishiro; Jianjun Li; Xiaoyang Mao (CW, 2020)

Enhancing visual performance of hemianopia patients using overview window. - Xi Zhao; Issei Fujishiro; Kentaro Go; Masahiro Toyoura; Kenji Kashiwagi; Xiaoyang Mao (Comput. Graph., 2020)

Eye-Tracker-Free Compensation for Metamorphopsia. - Katsuhito Moritake; Zhenyang Zhu; Masahiro Toyoura; Kentaro Go; Kenji Kashiwagi; Issei Fujishiro; Xiaoyang Mao (CW, 2021)

Touch Point Prediction for Interactive Public Displays Based on Camera Images. - Ziwei Song; Yuichiro Kinoshita; Kentaro Go; Gangyong Jia (CW, 2021)

Evaluation of the Text Input Performance of Touch-Based Smartwatches with Different Hand Postures and in Different Body Movements. - Wei Zhao; Kentaro Go; Yuichiro Kinoshita; Zhigang Gao (CW, 2021)

Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases. - Kentaro Go; Yuki Moriya; Yuichiro Kinoshita; Jiyi Li; Fumiyo Fukumoto (OZCHI, 2021)

Different Eye Movement Behaviors Related to Artificial Visual Field Defects-A Pilot Study of Video-Based Perimetry. - Changtong Mao; Kentaro Go; Yuichiro Kinoshita; Kenji Kashiwagi; Masahiro Toyoura; Issei Fujishiro; Jianjun Li; Xiaoyang Mao (IEEE Access, 2021)

Fast contrast and naturalness preserving image recolouring for dichromats. - Xinyi Wang; Zhenyang Zhu; Xiaodiao Chen; Kentaro Go; Masahiro Toyoura; Xiaoyang Mao (Comput. Graph., 2021)

Performance Analysis of Smartwatch Text Input Using Different Hand Postures and Models. - Wei Zhao; Kentaro Go; Yuichiro Kinoshita (CW, 2022)

Impression-Based Automatic Pattern Generation for Product Design Support. - Ryunosuke Ota; Yuichiro Kinoshita; Kentaro Go (SCIS/ISIS, 2022)

A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation. - Chao Ge 003; Zhenyang Zhu; Keisuke Ichinose; Issei Fujishiro; Masahiro Toyoura; Kentaro Go; Kenji Kashiwagi; Xiaoyang Mao (VRCAI, 2022)

Personalized Image Recoloring for Color Vision Deficiency Compensation. - Zhenyang Zhu; Masahiro Toyoura; Kentaro Go; Kenji Kashiwagi; Issei Fujishiro; Tien-Tsin Wong; Xiaoyang Mao (IEEE Trans. Multim., 2022)

Image recoloring for Red-Green dichromats with compensation range-based naturalness preservation and refined dichromacy gamut. - Wangkang Huang; Zhenyang Zhu; Ligeng Chen; Kentaro Go; Xiaodiao Chen; Xiaoyang Mao (Vis. Comput., 2022)

Enhancing edge indicator for visual field loss compensation for homonymous hemianopia patients. - Keisuke Ichinose; Xi Zhao; Issei Fujishiro; Masahiro Toyoura; Kenji Kashiwagi; Kentaro Go; Xiaoyang Mao (Vis. Comput., 2022)

LineM: assessing metamorphopsia symptom using line manipulation task. - Zhenyang Zhu; Masahiro Toyoura; Issei Fujishiro; Kentaro Go; Kenji Kashiwagi; Xiaoyang Mao (Vis. Comput., 2022)

CC-Glasses: Color Communication Support for People with Color Vision Deficiency Using Augmented Reality and Deep Learning. - Zhenyang Zhu; Jiyi Li; Ying Tang 003; Kentaro Go; Masahiro Toyoura; Kenji Kashiwagi; Issei Fujishiro; Xiaoyang Mao (AHs, 2023)

Seamless Image Editing for Perceptual Size Restoration Based on Seam Carving. - Naohiko Ishikawa; Zhenyang Zhu; Jong-Nam Kim; Wan-Young Chung; Kentaro Go; Xiaoyang Mao (CGI (1), 2023)

Creating a Positive Reframing Dictionary Using Machine Learning. - Hiroyuki Fukasawa; Kentaro Go; Fumiyo Fukumoto; Jiyi Li; Yuichiro Kinoshita (HCI (47), 2023)

Altruism in Design: Conveying Designers' Thoughtfulness to Users Through Artifacts. - Kentaro Go (HCI (43), 2023)

On-Demand Provisioning of Wearable Sensors Data Processing Services in Edge Computing. - Lionel Nkenyereye; Boon-Giin Lee; Kentaro Go; Xiaoyang Mao; Wan-Young Chung (SENSORS, 2023)

Learning Disentangled Meaning and Style Representations for Positive Text Reframing. - Sheng Xu; Fumiyo Fukumoto; Jiyi Li; Kentaro Go; Yoshimi Suzuki (INLG, 2023)

Metamorphopsia Insepction System Based on Relevance Feedback. - Zhenyang Zhu; Katsuhito Moritake; Kenji Kashiwagi; Masahiro Toyoura; Kentaro Go; Issei Fujishiro; Xiaoyang Mao (SMC, 2023)

Extending Fitts' Law for Tapping on Surfaces Angled in the Depth Direction. - Naoto Yamakawa; Tatsuya Maruta; Yuichiro Kinoshita; Kentaro Go (CHI Extended Abstracts, 2024)

A Semi-automatic Quality Assessment System for Capturing High-quality Fundus Image. - Asif Mohammed Arfi; Masahiro Toyoura; Kenji Kashiwagi; Satoshi Nishiguchi; Kentaro Go; Zhenyang Zhu; Xiaoyang Mao (CW, 2024)

Generative Diffusion Model for Electrooculogram. - Hyun-Tae Choi; Kentaro Go; Won-Du Chang (CW, 2024)

Combatting Dark Patterns: Evaluating the Effectiveness of Warning Interventions on User Behavior. - Wenxin Deng; Kentaro Go (CW, 2024)

Wearable Ear EEG Device for Emotion Recognition in Human-Robot Interaction. - Ngoc-Dau Mai; Kentaro Go; Xiaoyang Mao; Wan-Young Chung (CW, 2024)

Sport Style Music Transformation: A GAN-Based Approach Utilizing Musical Features. - Hanxu Yao; Kentaro Go; Jianhui Zhang (CW, 2024)

Area4U: Predicting Interaction Hotspots for Large Public Displays. - Xinyuan Zhang; Xiaoyang Mao; Wan-Young Chung; Zhigang Gao; Jianwen Feng; Kentaro Go (ICNC, 2024)

Image recoloring for color vision deficiency compensation using Swin transformer. - Ligeng Chen; Zhenyang Zhu; Wangkang Huang; Kentaro Go; Xiaodiao Chen; Xiaoyang Mao (Neural Comput. Appl., 2024)

Fast image recoloring for red-green anomalous trichromacy with contrast enhancement and naturalness preservation. - Haiqiang Zhou; Wangkang Huang; Zhenyang Zhu; Xiaodiao Chen; Kentaro Go; Xiaoyang Mao (Vis. Comput., 2024)

D-Shaped EdgeWrite: A Space-Saving Stabilized Text Entry Method for Round Face Smartwatches. - Kentaro Go; Riho Hamanaka; Keiichi Ueno; Yuichiro Kinoshita (HCI (3), 2025)

Wearable Sensors and Machine Learning: Insights into Depression, Anxiety, and Emotional States and Changes. - Wei Zhao; Kentaro Go (ICNC, 2025)