Evaluation of "Virtual Same Room" System in Actual Enterprise: Effect on Worker's Interaction and Behaviors for Knowledge Creation. - Kentaro Takashima; Dai Senoo (PACIS, 2017)

VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object. - Kentaro Takashima; Ryuichi Tsuchiya; Kazushi Nishimoto (HCI (3), 2019)

Analysis of the Relationship Between Motivation for "Work for Non-core Business" and Organizational Commitment of Young Employees. - Kentaro Takashima; Tomoya Nishigaki; Tomoyuki Takeshita (IEEM, 2019)

Analysis of Observation Behavior of Shared Interruptibility Information among Distributed Offices: Case Study in a University Laboratory. - Kentaro Takashima; Hitomi Yokoyama; Kinya Fujita (IEICE Trans. Inf. Syst., 2019)

SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers. - Sicheng Li 002; Yudai Makioka; Kyousuke Kobayashi; Haoran Xie 002; Kentaro Takashima (HCI (9), 2021)

SwaPS: A Method for Efficiently Relearning - Chinese Characters Just by Reading Documents Including Incorrectly Shaped Characters. - Jianning Wei; Kazushi Nishimoto; Kentaro Takashima (HCI (42), 2022)

Where Does the Attribute Framing Effect Arise If a Pie Chart is Given Along With a Verbal Description? - Kaede Takamune; Kazushi Nishimoto; Kentaro Takashima (HCI (43), 2023)

Explorative Study of Perceived Social Loafing in VR Group Discussion: A Comparison Between the Poster Presentation Environment and the Typical Conference Environment. - Koutaro Kamada; Ryuya Watarai; Tzu-Yang Wang; Kentaro Takashima; Yasuyuki Sumi; Takaya Yuizono (INTERACT (3), 2023)