Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians. - Kerui Ren; Lihan Jiang; Tao Lu 005; Mulin Yu; Linning Xu; Zhangkai Ni; Bo Dai 002 (CoRR, 2024)

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes. - Lihan Jiang; Kerui Ren; Mulin Yu; Linning Xu; Junting Dong; Tao Lu 005; Feng Zhao 004; Dahua Lin; Bo Dai 002 (CVPR, 2025)

Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation. - Sizhe Yang; Wenye Yu; Jia Zeng; Jun Lv; Kerui Ren; Cewu Lu; Dahua Lin; Jiangmiao Pang (CoRR, 2025)

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes. - Changjian Jiang; Kerui Ren; Linning Xu; Jiong Chen; Jiangmiao Pang; Yu Zhang; Bo Dai 002; Mulin Yu (CoRR, 2025)

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation. - Kerui Ren; Jiayang Bai; Linning Xu; Lihan Jiang; Jiangmiao Pang; Mulin Yu; Bo Dai 027 (CoRR, 2025)

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views. - Lihan Jiang; Yucheng Mao; Linning Xu; Tao Lu 005; Kerui Ren; Yichen Jin; Xudong Xu; Mulin Yu; Jiangmiao Pang; Feng Zhao 004; Dahua Lin; Bo Dai 002 (CoRR, 2025)