Modular neural-visual servoing using a neural-fuzzy decision network. - Q. M. Jonathan Wu; Kevin G. Stanley (ICRA, 1997)

Neural Network-Based Vision Guided Robotics. - Kevin G. Stanley; Q. M. Jonathan Wu; Ali Jerbi; William A. Gruver (ICRA, 1999)

A fast two dimensional image based grasp planner. - Kevin G. Stanley; Q. M. Jonathan Wu; Ali Jerbi; William A. Gruver (IROS, 1999)

An intelligent vision guided telerobotic system for file manipulation and office automation. - Kevin G. Stanley; Q. M. Jonathan Wu; William A. Gruver (SMC, 2000)

Implementation of vision-based planar grasp planning. - Kevin G. Stanley; Q. M. Jonathan Wu; William A. Gruver (IEEE Trans. Syst. Man Cybern. Part C, 2000)

Modular neural-visual servoing with image compression input. - Kevin G. Stanley; Q. M. Jonathan Wu; Clarence W. de Silva (J. Intell. Fuzzy Syst., 2001)

An Optimized Micromixer with Patterned Grooves. - Yanghua Tang; Q. M. Jonathan Wu; Eva Czyzewska; Kevin G. Stanley (ICMENS, 2004)

A Hybrid Stereo Feature Matching Algorithm For Stereo Vision-Based Bin Picking. - Aiqiu Zuo; Jason Z. Zhang; Kevin G. Stanley; Q. M. Jonathan Wu (Int. J. Pattern Recognit. Artif. Intell., 2004)

An intelligent dual mode vision guided robotic system. - Kevin G. Stanley; Q. M. Jonathan Wu; William A. Gruver (SMC, 2005)

Integrating cumulative context into computer games. - Kevin G. Stanley; David Pinelle; Alan Bandurka; David McDine; Regan L. Mandryk (Future Play, 2008)

THEEMPA: simple AR games using layar. - Farjana Z. Eishita; Kevin G. Stanley (Future Play, 2010)

Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations. - Ian J. Livingston; Regan L. Mandryk; Kevin G. Stanley (Future Play, 2010)

PiNiZoRo: a GPS-based exercise game for families. - Kevin G. Stanley; Ian J. Livingston; Alan Bandurka; Robert Kapiszka; Regan L. Mandryk (Future Play, 2010)

Flunet: Automated tracking of contacts during flu season. - Mohammad S. Hashemian; Kevin G. Stanley; Nathaniel D. Osgood (WiOpt, 2010)

Gemini: A Pervasive Accumulated Context Exergame. - Kevin G. Stanley; Ian J. Livingston; Alan Bandurka; Mohammad S. Hashemian; Regan L. Mandryk (ICEC, 2011)

Time Balancing with Adaptive Time-Variant Minigames. - Amin Tavassolian; Kevin G. Stanley; Carl Gutwin; Aryan Zohoorian (ICEC, 2011)

Effective utilization of place as a resource in pocket switched networks. - Mohammad S. Hashemian; Kevin G. Stanley (LCN, 2011)

PLATO: a coordination framework for designers of multi-player real-time digital games. - Aryan Zohoorian; Kevin G. Stanley; Carl Gutwin; Amin Tavassolian (FDG, 2012)

Human network data collection in the wild: the epidemiological utility of micro-contact and location data. - Mohammad S. Hashemian; Kevin G. Stanley; Dylan L. Knowles; Jonathan Calver; Nathaniel D. Osgood (IHI, 2012)

Near-optimal routing for contour detection in wireless sensor networks. - Venkat Pulimi; Tuhin Paul; Kevin G. Stanley; Derek L. Eager (LCN, 2012)

iEpi: an end to end solution for collecting, conditioning and utilizing epidemiologically relevant data. - Mohammad S. Hashemian; Dylan L. Knowles; Jonathan Calver; Weicheng Qian; Michael C. Bullock; Scott Bell; Regan L. Mandryk; Nathaniel D. Osgood; Kevin G. Stanley (MobileHealth@MobiHoc, 2012)

Temporal aggregation impacts on epidemiological simulations employing microcontact data. - Mohammad S. Hashemian; Weicheng Qian; Kevin G. Stanley; Nathaniel D. Osgood (BMC Medical Informatics Decis. Mak., 2012)

Leveraging H1N1 infection transmission modeling with proximity sensor microdata. - Mohammad S. Hashemian; Kevin G. Stanley; Nathaniel D. Osgood (BMC Medical Informatics Decis. Mak., 2012)

Developing and evaluating a lossless compression scheme for scientific data from a nanosatellite. - Spencer Clark; Dwight J. Makaroff; Kevin G. Stanley (CCECE, 2013)

Human Spatial Behavior, Sensor Informatics, and Disaggregate Data. - Anastasia Petrenko; Scott Bell; Kevin G. Stanley; Winchel Qian; Anton Sizo; Dylan L. Knowles (COSIT, 2013)

The design and evaluation of a classroom exergame. - Diane K. Watson; Regan L. Mandryk; Kevin G. Stanley (Gamification, 2013)

The Impact of Spatial Resolution and Representation on Human Mobility Predictability. - Weicheng Qian; Kevin G. Stanley; Nathaniel D. Osgood (W2GIS, 2013)

Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. - Yue Gao; Kathrin Maria Gerling; Regan L. Mandryk; Kevin G. Stanley (CHI PLAY, 2014)

Iterative design of an augmented reality game and level-editing tool for use in the classroom. - Farjana Z. Eishita; Kevin G. Stanley; Regan L. Mandryk (GEM, 2014)

Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game. - Faham Negini; Regan L. Mandryk; Kevin G. Stanley (GEM, 2014)

Gemini redux: Understanding player perception of accumulated context. - Kevin G. Stanley; Farjana Z. Eishita; Eva Anderson; Regan L. Mandryk (GEM, 2014)

A Field-Validated Architecture for the Collection of Health-Relevant Behavioural Data. - Dylan L. Knowles; Kevin G. Stanley; Nathaniel D. Osgood (ICHI, 2014)

Data collection from wireless sensor networks using a hybrid mobile agent-based approach. - Tuhin Paul; Kevin Gordon Stanley (LCN, 2014)

Community-based forwarding for low-capacity pocket switched networks. - Khadija Rasul; Shaiful Alam Chowdhury; Dwight J. Makaroff; Kevin G. Stanley (MSWiM, 2014)

Integrating Epidemiological Modeling and Surveillance Data Feeds: A Kalman Filter Based Approach. - Weicheng Qian; Nathaniel D. Osgood; Kevin G. Stanley (SBP, 2014)

The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames. - Amin Tavassolian; Kevin G. Stanley; Carl Gutwin (Entertain. Comput., 2014)

Exploring Mobility Indoors: an Application of Sensor-based and GIS Systems. - Anastasia Petrenko; Anton Sizo; Winchel Qian; A. Dylan Knowles; Amin Tavassolian; Kevin G. Stanley; Scott Bell (Trans. GIS, 2014)

Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games. - Farjana Z. Eishita; Kevin G. Stanley (BCS HCI, 2015)

Quantifying the differential impact of sensor noise in augmented reality gaming input. - Farjana Z. Eishita; Kevin G. Stanley; Alain Esquivel (GEM, 2015)

The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games. - Farjana Z. Eishita; Kevin G. Stanley (ICEC, 2015)

Hybrid Community-Based Forwarding: A complete energy efficient algorithm for pocket switched networks. - Khadija Rasul; Dwight J. Makaroff; Kevin G. Stanley (LCN Workshops, 2015)

Scaling Behavior of Human Mobility Distributions. - Tuhin Paul; Kevin G. Stanley; Nathaniel D. Osgood; Scott Bell; Nazeem Muhajarine (GIScience, 2016)

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices. - Chengzhao Li; Carl Gutwin; Kevin G. Stanley; Miguel A. Nacenta (Graphics Interface, 2016)

Opportunistic natural experiments using digital telemetry: a transit disruption case study. - Kevin Gordon Stanley; Scott Bell; Kurt Kreuger; Priyasree Bhowmik; Narjes Shojaati; Alexa Elliott; Nathaniel D. Osgood (Int. J. Geogr. Inf. Sci., 2016)

Building Research Capacity: Results of a Feasibility Study Using a Novel mHealth Epidemiological Data Collection System Within a Gestational Diabetes Population. - Allen McLean; Nathaniel Osgood; Jill Newstead-Angel; Kevin G. Stanley; Dylan L. Knowles; William van der Kamp; Weicheng Qian; Roland F. Dyck (ITCH, 2017)

A feature set for spatial behavior characterization. - Rui Zhang; Kevin G. Stanley; Scott Bell; Daniel Fuller (SIGSPATIAL/GIS, 2018)

The impact on player experience in augmented reality outdoor games of different noise models. - Farjana Z. Eishita; Kevin G. Stanley (Entertain. Comput., 2018)

How many days are enough?: capturing routine human mobility. - Kevin G. Stanley; Eun-Hye Enki Yoo; Tuhin Paul; Scott Bell (Int. J. Geogr. Inf. Sci., 2018)

Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading. - Carl Gutwin; Michael van der Kamp; Md. Sami Uddin; Kevin G. Stanley; Ian Stavness; Sally Vail (CHI, 2019)

Differentiating Population Spatial Behavior Using Representative Features of Geospatial Mobility (ReFGeM). - Rui Zhang; Kevin G. Stanley; Daniel Fuller; Scott Bell (ACM Trans. Spatial Algorithms Syst., 2020)

StABLE: Analyzing Player Movement Similarity Using Text Mining. - Luana Fragoso; Kevin G. Stanley (CoG, 2021)

From RGB to NIR: Predicting of near infrared reflectance from visible spectrum aerial images of crops. - Masoomeh Aslahishahri; Kevin G. Stanley; Hema Sudhakar Duddu; Steve Shirtliffe; Sally Vail; Kirstin Bett; Curtis Pozniak; Ian Stavness (ICCVW, 2021)

Spatial Super Resolution of Real-World Aerial Images for Image-Based Plant Phenotyping. - Masoomeh Aslahishahri; Kevin G. Stanley; Hema Sudhakar Duddu; Steve Shirtliffe; Sally Vail; Ian Stavness (Remote. Sens., 2021)

Impacts of observation frequency on proximity contact data and modeled transmission dynamics. - Weicheng Qian; Kevin Gordon Stanley; Nathaniel David Osgood (PLoS Comput. Biol., 2023)