Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman. - Ben Andersen; Kevin Noone (J. Graphics, GPU, & Game Tools, 2004)

Playable universal capture. - George Borshukov; Jefferson Montgomery; Witek Werner; Barry Ruff; James Lau; Paul G. Thuriot; Patrick Mooney; Stefan Van Niekerk; Dave Raposo; Jean-Luc Duprat; John Hable; Håkan Kihlström; et al. (SIGGRAPH Sketches, 2006)