LibEE: a multithreaded dependency graph for character animation. - Martin Watt; Lawrence D. Cutler; Alex Powell; Brendan Duncan; Michael Hutchinson; Kevin Ochs (DigiPro, 2012)

Building highly parallel character rigs. - Guido Zimmermann; Kevin Ochs; Robert Helms (SIGGRAPH Talks, 2014)

Hierarchy models: building blocks for procedural rigging. - Michael Hutchinson; Sandy Kao; Kevin Ochs; Gilbert Davoud; Alex Powell (SIGGRAPH Talks, 2019)