Virtual Bounds: a teleoperated mixed reality. - Kevin Ponto; Falko Kuester; Robert Nideffer; Simon Penny (Virtual Real., 2006)

Tangled reality. - Kevin Ponto; Falko Kuester; Robert Nideffer; Simon Penny (Virtual Real., 2008)

VideoBlaster: A Distributed, Low-Network Bandwidth Method for Multimedia Playback on Tiled Display Systems. - Kevin Ponto; Tom Wypych; Kai Doerr; So Yamaoka; Jason Kimball; Falko Kuester (ISM, 2009)

Wipe-Off: An Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics. - Kevin Ponto; Maurizio Seracini; Falko Kuester (Comput. Graph. Forum, 2009)

Giga-stack: A method for visualizing giga-pixel layered imagery on massively tiled displays. - Kevin Ponto; Kai Doerr; Falko Kuester (Future Gener. Comput. Syst., 2010)

Building a foundation for human centric multi-dimensional data analysis. - Kevin Ponto (2010)

CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces. - Kevin Ponto; Kai Doerr; Tom Wypych; John Kooker; Falko Kuester (Future Gener. Comput. Syst., 2011)

Virtual exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation. - Kevin Ponto; Ryan A. Kimmel; Joe Kohlmann; Aaron Bartholomew; Robert G. Radwin (3DUI, 2012)

Online real-time presentation of virtual experiences forexternal viewers. - Kevin Ponto; Hyun Joon Shin; Joe Kohlmann; Michael Gleicher (VRST, 2012)

Effective Replays and Summarization of Virtual Experiences. - Kevin Ponto; Joe Kohlmann; Michael Gleicher (IEEE Trans. Vis. Comput. Graph., 2012)

SculptUp: A rapid, immersive 3D modeling environment. - Kevin Ponto; Ross Tredinnick; Aaron Bartholomew; Carrie Roy; Daniel Szafir; Daniel Greenheck; Joe Kohlmann (3DUI, 2013)

Poster: Say it to see it: A speech based immersive model retrieval system. - Ross Tredinnick; Kevin Ponto (3DUI, 2013)

Cultivating Imagination: Development and Pilot Test of a Therapeutic Use of an Immersive Virtual Reality CAVE. - Patricia Brennan; F. Daniel Nicolalde; Kevin Ponto; Megan Kinneberg; Vito Freese; Dana Paz (AMIA, 2013)

RSVP: Ridiculously Scalable Video Playback on Clustered Tiled Displays. - Jason Kimball; Kevin Ponto; Tom Wypych; Falko Kuester (ISM, 2013)

Envisioning the Future of Home Care: Applications of Immersive Virtual Reality. - Patricia Flatley Brennan; Catherine Arnott-Smith; Kevin Ponto; Robert G. Radwin; Kendra Kreutz (MedInfo, 2013)

Perceptual Calibration for Immersive Display Environments. - Kevin Ponto; Michael Gleicher; Robert G. Radwin; Hyun Joon Shin (IEEE Trans. Vis. Comput. Graph., 2013)

Poster: Applying Kanban to healthcare via immersive 3D virtual reality. - F. Daniel Nicolalde; Vito Freese; Kevin Ponto; Ross Tredinnick; Megan Kinneberg (3DUI, 2014)

Scaled Entity Search: A method for media historiography and response to critiques of big humanities data research. - Eric Hoyt; Kit Hughes; Derek Long; Anthony Tran; Kevin Ponto (IEEE BigData, 2014)

Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior. - Kevin Ponto; Karen B. Chen; Ross Tredinnick; Robert G. Radwin (VR, 2014)

Visualizing and Analyzing the Hollywood Screenplay with ScripThreads. - Eric Hoyt; Kevin Ponto; Carrie Roy (Digit. Humanit. Q., 2014)

Manually Locating Physical and Virtual Reality Objects. - Karen B. Chen; Ryan A. Kimmel; Aaron Bartholomew; Kevin Ponto; Michael Gleicher; Robert G. Radwin (Hum. Factors, 2014)

Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data. - Ross Tredinnick; Markus Broecker; Kevin Ponto (VR, 2015)

Virtual Exertions: Evoking the Sense of Exerting Forces in Virtual Reality Using Gestures and Muscle Activity. - Karen B. Chen; Kevin Ponto; Ross D. Tredinnick; Robert G. Radwin (Hum. Factors, 2015)

Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology. - Patricia Flatley Brennan; Kevin Ponto; Gail R. Casper; Ross Tredinnick; Markus Broecker (J. Biomed. Informatics, 2015)

DSCVR: designing a commodity hybrid virtual reality system. - Kevin Ponto; Joe Kohlmann; Ross Tredinnick (Virtual Real., 2015)

Designing extreme 3D user interfaces for augmented live performances. - Kevin Ponto; Daniel Lisowski; Shuxing Fan (3DUI, 2016)

SafeHOME: Promoting Safe Transitions to the Home. - Markus Broecker; Kevin Ponto; Ross Tredinnick; Gail R. Casper; Patricia F. Brennan (MMVR, 2016)

Perceptual space warping: Preliminary exploration. - Alex Peer; Kevin Ponto (VR, 2016)

Progressive feedback point cloud rendering for virtual reality display. - Ross Tredinnick; Markus Broecker; Kevin Ponto (VR, 2016)

Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays. - Alex Peer; Kevin Ponto (3DUI, 2017)

Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays. - Alex Peer; Kevin Ponto (VR, 2017)

Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems. - Ross Tredinnick; Brady Boettcher; Simon Smith; Sam Solovy; Kevin Ponto (VR, 2017)

Vive Tracking Alignment and Correction Made Easy. - Alex Peer; Peter Ullich; Kevin Ponto (VR, 2018)

UniCAVE: A Distributed Rendering System for Unity3D. - Ross Tredinnick; Kevin Ponto (VR Developer Gems, 2019)

Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation. - Alex Peer; Kevin Ponto (VR, 2019)

Methods for detecting manipulations in 3D scan data. - Kevin Ponto; Simon Smith; Ross Tredinnick (Digit. Investig., 2019)

A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality. - Hyo Jeong Kang; Jung-Hye Shin; Kevin Ponto (VR, 2020)

Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays. - Alex Peer; Kevin Ponto (VR Workshops, 2020)

High-Resolution Interactive Immersive Renderings of Real-World Environments. - Kevin Ponto; Ross Tredinnick (VR Workshops, 2020)

The Benefits of Utilizing Augmented Reality as a Tool for Assessments. - Kevin Ponto; Hande Deniz; Ross Tredinnick; Bilgehan Çagiltay; Rachael Shields; Bryce Sprecher; Beth Fields; Jung-Hye Shin (ISMAR-Adjunct, 2023)

Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality. - David J. Gagnon; Kevin Ponto; Monae Verbeke; Mitchell j. Nathan; Kaldan Kopp; Ross Tredinnick (JCSG, 2023)

Utilizing AR as a Tool for Assessing Accessibility in the Home. - Kevin Ponto; Ross Tredinnick; Rachael Shields; Beth Fields; Jung-Hye Shin (VRST, 2023)

Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning. - Kevin Ponto; Ross Tredinnick; Monae Verbeke; Kaldan Kopp; Luke Swanson; David J. Gagnon (VRST, 2023)

The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments. - Andrea H. Mason; Alejandra S. Padilla; Alex Peer; Max Toepfer; Kevin Ponto; Kristen A. Pickett (Int. J. Hum. Comput. Stud., 2023)

Effects of Habituation on Spatiotemporal Gait Measures in Younger Adults. - Alejandra S. Padilla; Max Toepfer; Alex Peer; Kevin Ponto; Kristen A. Pickett; Andrea H. Mason (Presence Teleoperators Virtual Environ., 2023)

Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field. - Kexin Zhang 002; Brianna R. Cochran; Ruijia Chen; Lance Hartung; Bryce Sprecher; Ross Tredinnick; Kevin Ponto; Suman Banerjee 001; Yuhang Zhao 001 (CHI, 2024)

Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group. - Ross Tredinnick; Karen B. Schloss; Kevin Ponto (Presence Teleoperators Virtual Environ., 2024)

Virtual Reality Antarctic Weather Station Repair for Informal STEM Learning. - Kevin Ponto; Ross Tredinnick; Sarah Gagnon; David J. Gagnon (VR Workshops, 2025)

Surround-Screen-Based Display Systems in Immersive Visualization Laboratories: Applications, Benefits, and Lower-Cost Solutions. - Ross Tredinnick; Bryce Sprecher; Kevin Ponto (VR Workshops, 2025)