ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AAAI, 2006)

A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AIIDE, 2006)

Automatic Story Generation for Computer Role-Playing Games. - Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Maria Cutumisu; Jeff Siegel; Kevin Waugh; Allan Schumacher (AIIDE, 2006)

A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AAAI, 2007)

Motivational Ambient and Latent Behaviors in Computer RPGs. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh (AIIDE, 2007)

A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AIIDE, 2007)

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. - Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Maria Cutumisu; Jeff Siegel; Kevin Waugh; Allan Schumacher (AIIDE, 2007)

ScriptEase: A generative/adaptive programming paradigm for game scripting. - Maria Cutumisu; Curtis Onuczko; Matthew McNaughton; Thomas Roy; Jonathan Schaeffer 001; Allan Schumacher; Jeff Siegel; Duane Szafron; Kevin Waugh; Mike Carbonaro; Harvey Duff; Stephanie Gillis (Sci. Comput. Program., 2007)

Interactive story authoring: A viable form of creative expression for the classroom. - Mike Carbonaro; Maria Cutumisu; Harvey Duff; Stephanie Gillis; Curtis Onuczko; Jeff Siegel; Jonathan Schaeffer 001; Allan Schumacher; Duane Szafron; Kevin Waugh (Comput. Educ., 2008)

A demonstration of the Polaris poker system. - Michael H. Bowling; Nicholas Abou Risk; Nolan Bard; Darse Billings; Neil Burch; Joshua Davidson; John Alexander Hawkin; Robert Holte; Michael Johanson; Morgan Kan; Bryce Paradis; Jonathan Schaeffer 001; et al. (AAMAS (2), 2009)

Abstraction pathologies in extensive games. - Kevin Waugh; David Schnizlein; Michael H. Bowling; Duane Szafron (AAMAS (2), 2009)

A Classification of Object-Relational Impedance Mismatch. - Christopher Ireland; David Bowers 001; Michael Newton; Kevin Waugh (DBKDA, 2009)

Monte Carlo Sampling for Regret Minimization in Extensive Games. - Marc Lanctot; Kevin Waugh; Martin Zinkevich; Michael H. Bowling (NIPS, 2009)

Strategy Grafting in Extensive Games. - Kevin Waugh; Nolan Bard; Michael H. Bowling (NIPS, 2009)

A Practical Use of Imperfect Recall. - Kevin Waugh; Martin Zinkevich; Michael Johanson; Morgan Kan; David Schnizlein; Michael H. Bowling (SARA, 2009)

Exploring the Use of Mixed Abstractions in SQL: 1999 - A Framework-Based Approach. - Christopher Ireland; David Bowers 001; Michael Newton; Kevin Waugh (DBKDA, 2010)

Strategy Purification. - Sam Ganzfried; Tuomas Sandholm; Kevin Waugh (Applied Adversarial Reasoning and Risk Modeling, 2011)

Computational Rationalization: The Inverse Equilibrium Problem. - Kevin Waugh; Brian D. Ziebart; Drew Bagnell (ICML, 2011)

Accelerating Best Response Calculation in Large Extensive Games. - Michael Johanson; Kevin Waugh; Michael H. Bowling; Martin Zinkevich (IJCAI, 2011)

Strategy purification and thresholding: effective non-equilibrium approaches for playing large games. - Sam Ganzfried; Tuomas Sandholm; Kevin Waugh (AAMAS, 2012)

Towards localizing on the surface of the beating heart. - Nathan A. Wood; Tian Yu Tommy Liu; Kevin Waugh; Marco A. Zenati; Cameron N. Riviere (EMBC, 2012)

Space-time localization and registration on the beating heart. - Nathan A. Wood; Kevin Waugh; Tian Yu Tommy Liu; Marco A. Zenati; Cameron N. Riviere (IROS, 2012)

A Unified View of Large-Scale Zero-Sum Equilibrium Computation. - Kevin Waugh; James Andrew Bagnell (AAAI Workshop: Computer Poker and Imperfect Information, 2015)

Solving Games with Functional Regret Estimation. - Kevin Waugh; Dustin Morrill; James Andrew Bagnell; Michael H. Bowling (AAAI, 2015)

Faster First-Order Methods for Extensive-Form Game Solving. - Christian Kroer; Kevin Waugh; Fatma Kilinç-Karzan; Tuomas Sandholm (EC, 2015)

Theoretical and Practical Advances on Smoothing for Extensive-Form Games. - Christian Kroer; Kevin Waugh; Fatma Kilinç-Karzan; Tuomas Sandholm (EC, 2017)

DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker. - Matej Moravcík; Martin Schmid; Neil Burch; Viliam Lisý; Dustin Morrill; Nolan Bard; Trevor Davis 001; Kevin Waugh; Michael Johanson; Michael H. Bowling (CoRR, 2017)

Solving Large Extensive-Form Games with Strategy Constraints. - Trevor Davis 001; Kevin Waugh; Michael Bowling (AAAI, 2019)

Faster algorithms for extensive-form game solving via improved smoothing functions. - Christian Kroer; Kevin Waugh; Fatma Kilinç-Karzan; Tuomas Sandholm (Math. Program., 2020)

Player of Games. - Martin Schmid; Matej Moravcik; Neil Burch; Rudolf Kadlec; Joshua Davidson; Kevin Waugh; Nolan Bard; Finbarr Timbers; Marc Lanctot; G. Zacharias Holland; Elnaz Davoodi; Alden Christianson; et al. (CoRR, 2021)

Diversifying AI: Towards Creative Chess with AlphaZero. - Tom Zahavy; Vivek Veeriah; Shaobo Hou; Kevin Waugh; Matthew Lai; Edouard Leurent; Nenad Tomasev; Lisa Schut; Demis Hassabis; Satinder Singh 001 (CoRR, 2023)

Strategic Behavior Prediction - Kevin Waugh (2023)

Bob or Bot: Exploring ChatGPT's Answers to University Computer Science Assessment. - Mike Richards; Kevin Waugh; Mark Slaymaker; Marian Petre; John Woodthorpe; Daniel Gooch (ACM Trans. Comput. Educ., 2024)

Exploring the Profile of University Assessments Flagged as Containing AI-Generated Material. - Daniel Gooch; Kevin Waugh; Mike Richards; Mark Slaymaker; John Woodthorpe (Inroads, 2024)