Visual Odometry in HDR Environments by Using Spatially Varying Exposure Camera. - Keyang Ye; Liuzheng Gao; Banglei Guan (IROS, 2022)

3D Gaussian Splatting with Deferred Reflection. - Keyang Ye; Qiming Hou; Kun Zhou 001 (SIGGRAPH (Conference Paper Track), 2024)

Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting. - Keyang Ye; Qiming Hou; Kun Zhou 001 (CoRR, 2024)

When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering. - Keyang Ye; Tianjia Shao; Kun Zhou 001 (ACM Trans. Graph., 2025)

Animatable 3D Gaussians for modeling dynamic humans. - Yukun Xu; Keyang Ye; Tianjia Shao; Yanlin Weng (Frontiers Comput. Sci., 2025)

A Real-Time Method for Inserting Virtual Objects Into Neural Radiance Fields. - Keyang Ye; Hongzhi Wu; Xin Tong 001; Kun Zhou 001 (IEEE Trans. Vis. Comput. Graph., 2025)