A global multimedia test-bed: Malaysia's Multimedia Super Corridor. - Kher Hui Ng; Ryoichi Komiya (ICC, 2002)

Assembling History: Achieving Coherent Experiences with Diverse Technologies. - Mike Fraser 001; Danae Stanton; Kher Hui Ng; Steve Benford; Claire O'Malley; John Bowers 001; Gustav Taxén; Kieran Ferris; Jon Hindmarsh (ECSCW, 2003)

PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents. - Kher Hui Ng; Steve Benford; Boriana Koleva (CHI Extended Abstracts, 2005)

Tangible interaction with pushback technologies. - Kher Hui Ng (2005)

Augmenting amusement rides with telemetry. - Brendan Walker; Holger Schnädelbach; Stefan Rennick Egglestone; Angus Clark; Tuvi Orbach; Michael Wright; Kher Hui Ng; Andrew P. French; Tom Rodden; Steve Benford (Advances in Computer Entertainment Technology, 2007)

The iterative development of a tangible pin-board to symmetrically link physical and digital documents. - Kher Hui Ng; Boriana Koleva; Steve Benford (Pers. Ubiquitous Comput., 2007)

A design framework for a home-based stroke rehabilitation system: Identifying the key components. - Stefan Rennick Egglestone; Lesley Axelrod; Thomas Nind; Ruth Turk; Anna Wilkinson; Jane H. Burridge; Geraldine Fitzpatrick; Susan Mawson; Zoe Robertson; Ann-Marie Hughes; Kher Hui Ng; Will Pearson; et al. (PervasiveHealth, 2009)

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home. - Victoria Shipp; Tim Coughlan; Sarah Martindale; Elizabeth Evans; Kher Hui Ng; Richard Mortier; Stuart Reeves (UbiComp Adjunct, 2014)

TraceIt: An Air Tracing Reading Tool for Children with Dyslexia. - Tiara Tzyy Li Teh; Kher Hui Ng; Behrang Parhizkar (IVIC, 2015)

What's cooking: A digital intervention to encourage sustainable food behaviour using mobile and wearable technologies. - Kher Hui Ng; Victoria Shipp; Anya Skatova; Benjamin Bedwell (MobileHCI Adjunct, 2015)

Understanding food consumption lifecycles using wearable cameras. - Kher Hui Ng; Victoria Shipp; Richard Mortier; Steve Benford; Martin Flintham; Tom Rodden (Pers. Ubiquitous Comput., 2015)

Designing an Interactive Mural for Cultural Reflections. - Wei Hong Lo; Kher Hui Ng (IVIC, 2017)

Enhancing Reflective Learning Experiences in Museums Through Interactive Installations. - Hai Huang; Wei Hong Lo; Kher Hui Ng; Timothy Brailsford; Claire O'Malley (ICLS, 2018)

Treasure codes: augmenting learning from physical museum exhibits through treasure hunting. - Kher Hui Ng; Hai Huang; Claire O'Malley (Pers. Ubiquitous Comput., 2018)

Early Intervention Through Identification of Learners with Dyscalculia as Initial Analysis to Design AR Assistive Learning Application. - Kohilah Miundy; Halimah Badioze Zaman; Aliimran Nordin; Kher Hui Ng (IVIC, 2019)

App4Autism: An Integrated Assistive Technology with Heart Rate Monitoring for Children with Autism. - Cheng Yee Yap; Kher Hui Ng; Yungen Cheah; Suk Yee Lim; Jessica Price; Marieke de Vries (IVIC, 2019)

Interactive Tangible Game for Collaborative Play Between Children with Cerebral Palsy. - Chloe Hue Tung San; Kher Hui Ng (IVIC, 2021)

A card-based internet of things game ideation tool for museum context. - Hai Huang; Kher Hui Ng; Benjamin Bedwell; Steve Benford (J. Ambient Intell. Humaniz. Comput., 2021)

Designing for cultural learning and reflection using IoT serious game approach. - Hai Huang; Kher Hui Ng (Pers. Ubiquitous Comput., 2021)

A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 2020. - Chia Yi Quah; Kher Hui Ng (Int. J. Hum. Comput. Interact., 2022)

WildTechAlert: Deep Learning Models for Real-Time Detection of Elephant Presence Using Bioacoustics in an Early Warning System to Support Human-Elephant Coexistence. - Yen Yi Loo; Naufal Rahman Avicena; Noah Thong; Abdullah Marghoobul Haque; Yenziwe Temawelase Nhlabatsi; Safa Yousif Abdalla Abakar; Kher Hui Ng; Ee Phin Wong (BICS, 2023)

Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement. - Song Ning Tan; Kher Hui Ng (Int. J. Hum. Comput. Interact., 2024)

Proto.IoT: supporting IoT prototype ideation for non-experts in the classroom. - Muhammad Alif Danial bin Sahidon; Hai Huang; Kher Hui Ng (Interact. Learn. Environ., 2025)