SDISSASA: A Multiagent-Based Web Mining via Semantic Access to Web Resources in Enterprise Architecture. - Kiavash Bahreini; Atilla Elçi (COMPSAC, 2008)

A New Software Architecture for J2EE Enterprise Environments via Semantic Access to Web Sources for Web Mining by Distributed Intelligent Software Agents. - Kiavash Bahreini; Atilla Elçi (COMPSAC, 2008)

Encryption and Decryption of Bitmap Images via Blowfish and Pseudo Triple DES Block Cipher Algorithms in Distributed Systems. - Kiavash Bahreini (Security and Management, 2008)

SQL or Algernon Queries. - Kiavash Bahreini; Seyed Mohammad Hossein Mayboudi (IKE, 2008)

Embedding Matrices Ontology into Math Software Engines to Support Reasoning and Mission Oriented Calculation in Developing Semantic Agents. - Atilla Elçi; Behnam Rahnama; Kiavash Bahreini (SWWS, 2008)

Semantic Annotation and Revision Control. - Kiavash Bahreini; Atilla Elçi (WEBIST (2), 2008)

From Policy-Making Statements to First-Order Logic. - Adam Z. Wyner; Tom M. van Engers; Kiavash Bahreini (EGOVIS, 2010)

FILTWAM - A Framework for Online Affective Computing in Serious Games. - Kiavash Bahreini; Rob Nadolski; Wim Westera (VS-GAMES, 2012)

FILTWAM and Voice Emotion Recognition. - Kiavash Bahreini; Rob Nadolski; Wim Westera (GALA, 2013)

Improved Multimodal Emotion Recognition for Better Game-Based Learning. - Kiavash Bahreini; Rob Nadolski; Wim Westera (GALA, 2014)

The RAGE Software Asset Model and Metadata Model. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Kiavash Bahreini; Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (JCSG, 2016)

Towards real-time speech emotion recognition for affective e-learning. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Educ. Inf. Technol., 2016)

Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Int. J. Hum. Comput. Interact., 2016)

Towards multimodal emotion recognition in e-learning environments. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Interact. Learn. Environ., 2016)

The RAGE Game Software Components Repository for Supporting Applied Game Development. - Krassen Stefanov; Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger; Enkhbold Nyamsuren; Kiavash Bahreini (Int. J. Serious Games, 2017)

Communication skills training exploiting multimodal emotion recognition. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Interact. Learn. Environ., 2017)

Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (VS-GAMES, 2018)

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (CoG, 2019)

Reinforcing Stealth Assessment in Serious Games. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (GALA, 2019)

A fuzzy logic approach to reliable real-time recognition of facial emotions. - Kiavash Bahreini; Wim van der Vegt; Wim Westera (Multim. Tools Appl., 2019)

Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. - Wim van der Vegt; Kiavash Bahreini; Enkhbold Nyamsuren; Wim Westera (EAI Endorsed Trans. Serious Games, 2019)

Artificial intelligence moving serious gaming: Presenting reusable game AI components. - Wim Westera; Rui Prada; Samuel Mascarenhas; Pedro Santos 001; João Dias 001; Manuel Guimarães; Konstantinos Georgiadis; Enkhbold Nyamsuren; Kiavash Bahreini; Zerrin Yumak; Chris Christyowidiasmoro; Mihai Dascalu; et al. (Educ. Inf. Technol., 2020)

On the Robustness of Stealth Assessment. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (IEEE Trans. Games, 2021)