Determining Collisions between Moving Spheres for Distributed Virtual Environments. - Kier Storey; Fengyun Lu; Graham Morgan (Computer Graphics International, 2004)

Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games. - Graham Morgan; Kier Storey; Fengyun Lu (ICEC, 2004)

Scalable Collision Detection for Massively Multiplayer Online Games. - Graham Morgan; Kier Storey (AINA, 2005)

Interest management middleware for networked games. - Graham Morgan; Fengyun Lu; Kier Storey (SI3D, 2005)

Scalable collision detection for distributed virtual environments. - Kier Storey (2007)

Small steps in physics simulation. - Miles Macklin; Kier Storey; Michelle Lu; Pierre Terdiman; Nuttapong Chentanez; Stefan Jeschke; Matthias Müller 001 (Symposium on Computer Animation, 2019)

Isaac Gym: High Performance GPU Based Physics Simulation For Robot Learning. - Viktor Makoviychuk; Lukasz Wawrzyniak; Yunrong Guo; Michelle Lu; Kier Storey; Miles Macklin; David Hoeller; Nikita Rudin; Arthur Allshire; Ankur Handa; Gavriel State (NeurIPS Datasets and Benchmarks, 2021)

Factory: Fast Contact for Robotic Assembly. - Yashraj S. Narang; Kier Storey; Iretiayo Akinola; Miles Macklin; Philipp Reist; Lukasz Wawrzyniak; Yunrong Guo; Ádám Moravánszky; Gavriel State; Michelle Lu; Ankur Handa; Dieter Fox (Robotics: Science and Systems, 2022)