Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. - Conor Linehan; Jonathan Waddington; Timothy L. Hodgson; Kieran Hicks; Robert Banks (CHI Extended Abstracts, 2014)

Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment. - Jonathan Waddington; Conor Linehan; Kathrin Maria Gerling; Kieran Hicks; Timothy L. Hodgson (CHI, 2015)

Exploring Casual Exergames with Kids Using Wheelchairs. - Kieran Hicks; Kathrin Gerling (CHI PLAY, 2015)

Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. - Kieran Hicks; Kathrin Maria Gerling; Ben Kirman; Conor Linehan; Patrick Dickinson (CHI PLAY, 2015)

Designing Movement-based Play With Young People Using Powered Wheelchairs. - Kathrin Gerling; Kieran Hicks; Michael Kalyn; Adam Evans; Conor Linehan (CHI, 2016)

Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. - Kathrin Maria Gerling; Conor Linehan; Ben Kirman; Michael Kalyn; Adam Evans; Kieran Hicks (Int. J. Hum. Comput. Stud., 2016)

Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. - Kieran Hicks; Kathrin Gerling; Patrick Dickinson; Conor Linehan; Carl Gowen (ACE, 2017)

Exploiting Players?: Critical Reflections on Participation in Game Development. - Kathrin Gerling; Guenter Wallner; Pejman Mirza-Babaei; John Shearer; Conor Linehan; Kieran Hicks (CHI PLAY (Companion), 2017)

Potential and Limitations of Playful Technology to Support Infant Feeding. - Kathrin Gerling; Kieran Hicks; Laura Buttrick; Chris Headleand; Benjamin Williams 001; Jason Hall; Kymeng Tang; Luc Geurts; Wei Chen 015 (CHI PLAY (Companion), 2018)

Good Game Feel: An Empirically Grounded Framework for Juicy Design. - Kieran Hicks; Patrick Dickinson; Jussi Holopainen; Kathrin Gerling (DiGRA Conference, 2018)

Designing Interactive Manual Wheelchair Skills Training for Children. - Kathrin Gerling; Kieran Hicks; Olivier Szymanezyk; Conor Linehan (Conference on Designing Interactive Systems, 2019)

Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. - Kieran Hicks; Kathrin Gerling; Patrick Dickinson; Vero Vanden Abeele (CHI PLAY, 2019)

Understanding the Effects of Gamification and Juiciness on Players. - Kieran Hicks; Kathrin Gerling; Graham Richardson; Tom Pike; Oliver Burman; Patrick Dickinson (CoG, 2019)

Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving. - Conor Linehan; Gillian Murphy; Kieran Hicks; Kathrin Gerling; Kellie Morrissey (Int. J. Hum. Comput. Interact., 2019)

Virtual reality crowd simulation: effects of agent density on user experience and behaviour. - Patrick Dickinson; Kathrin Gerling; Kieran Hicks; John C. Murray; John Shearer; Jacob Greenwood (Virtual Real., 2019)

Virtual Reality Games for People Using Wheelchairs. - Kathrin Gerling; Patrick Dickinson; Kieran Hicks; Liam Mason; Adalberto L. Simeone; Katta Spiel (CHI, 2020)

Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games. - Bethany Davies; Christopher J. Headleand; Kieran Hicks (CW, 2020)

Experiencing Simulated Confrontations in Virtual Reality. - Patrick Dickinson; Arthur Jones; Wayne Christian; Andrew Westerside; Francis Mulloy; Kathrin Gerling; Kieran Hicks; Liam Wilson; Adrian Parke (CHI, 2021)

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen; Lisa Jacobs; Kieran Hicks (CHI, 2022)

Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. - Kieran Hicks; Katja Rogers; Kathrin Gerling; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2024)

Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player Experience. - Anna-Lena Meiners; Damian Reich; Kieran Hicks; Dmitry Alexandrovsky; Kathrin Gerling (FDG, 2025)