Computer Support for Cooperative Design (invited paper). - Susanne Bødker; Pelle Ehn; Joergen Knudsen; Morten Kyng; Kim Halskov Madsen (CSCW, 1988)

Participatory design in Britain and North America: responses to the "Scandinavian Challenge". - Michael J. Muller; Jeanette Blomberg; Kathleen Carter; Elizabeth A. Dykstra; Kim Halskov Madsen; Joan Greenbaum (CHI, 1991)

Experiences Using Cooperative Interactive Storyboard Prototyping. - Kim Halskov Madsen; Peter H. Aiken (Commun. ACM, 1993)

The Huber Concept in Device Modeling, Circuit Diagnosis and Design Centering. - John W. Bandler; S. H. Chen; R. M. Biernacki; Kim Halskov Madsen (ISCAS, 1994)

A Guide to Metaphorical Design. - Kim Halskov Madsen (Commun. ACM, 1994)

Participatory Analysis of Flexibility. - Arne Kjær; Kim Halskov Madsen (Commun. ACM, 1995)

Dependencies between Work Activities, Technical Artifacts, Space, and Work Organisation: Flexibility issues. - Arne Kjær; Kim Halskov Madsen (Scand. J. Inf. Syst., 1995)

Design As Interaction with Computer Based Materials. - Søren Christensen; Jens Bæk Jørgensen; Kim Halskov Madsen (Symposium on Designing Interactive Systems, 1997)

Customer-vendor co-operation. - Arne Kjær; Kim Halskov Madsen (Inf. Technol. People, 1997)

Methods & tools: context: an active choice in usability work. - Susanne Bødker; Kim Halskov Madsen (Interactions, 1998)

Cooperative Usability Practices. - Thea Borgholm; Kim Halskov Madsen (Commun. ACM, 1999)

The Diversity of Usability Practices - Introduction. - Kim Halskov Madsen (Commun. ACM, 1999)

Magic by metaphors. - Kim Halskov Madsen (Designing Augmented Reality Environments, 2000)

Methodological Challenges in the Study of Technology Use at Home. - Arne Kjær; Kim Halskov Madsen; Marianne Graves Petersen (HOIT, 2000)

Virtual video prototyping of pervasive healthcare systems. - Jakob E. Bardram; Claus Bossen; Andreas Lykke-Olesen; Rune Nielsen; Kim Halskov Madsen (Symposium on Designing Interactive Systems, 2002)

The usability of everyday technology: emerging and fading opportunities. - Marianne Graves Petersen; Kim Halskov Madsen; Arne Kjær (ACM Trans. Comput. Hum. Interact., 2002)

Inspiration card workshops. - Kim Halskov; Peter Dalsgård (Conference on Designing Interactive Systems, 2006)

Real life experiences with experience design. - Peter Dalsgård; Kim Halskov (NordiCHI, 2006)

Virtual Video Prototyping. - Kim Halskov; Rune Nielsen (Hum. Comput. Interact., 2006)

Designing marketing experiences. - Lene Mailund; Kim Halskov (Conference on Designing Interactive Systems, 2008)

Towards a design space explorer for media facades. - Peter Dalsgård; Kim Halskov; Rune Nielsen (OZCHI, 2008)

Out of the box: exploring the richness of children's use of an interactive table. - Rune Nielsen; Jonas Fritsch; Kim Halskov; Martin Brynskov (IDC, 2009)

Dynamically transparent window. - Peter Dalsgård; Kim Halskov (CHI Extended Abstracts, 2009)

Staging Urban Interactions with Media Façades. - Martin Brynskov; Peter Dalsgård; Tobias Ebsen; Jonas Fritsch; Kim Halskov; Rune Nielsen (INTERACT (1), 2009)

Designing urban media façades: cases and challenges. - Peter Dalsgård; Kim Halskov (CHI, 2010)

Creativity methods in interaction design. - Michael Mose Biskjaer; Peter Dalsgård; Kim Halskov (DESIRE, 2010)

Projections on museum exhibits: engaging visitors in the museum setting. - Ditte Amund Basballe; Kim Halskov (OZCHI, 2010)

Innovation in participatory design. - Peter Dalsgård; Kim Halskov (PDC, 2010)

Rekindling values in participatory design. - Ole Sejer Iversen; Kim Halskov; Tuck Wah Leong (PDC, 2010)

Kinds of inspiration in interaction design. - Kim Halskov (Digit. Creativity, 2010)

3d projection on physical objects: design insights from five real life cases. - Peter Dalsgård; Kim Halskov (CHI, 2011)

Understanding the Dynamics of Engaging Interaction in Public Spaces. - Peter Dalsgård; Christian Dindler; Kim Halskov (INTERACT (2), 2011)

CAVI: an interaction design research lab. - Kim Halskov (Interactions, 2011)

Using 3-D projection to bring a statue to life. - Kim Halskov; Peter Dalsgård (Interactions, 2011)

Dynamics of research through design. - Ditte Amund Basballe; Kim Halskov (Conference on Designing Interactive Systems, 2012)

Reflective design documentation. - Peter Dalsgård; Kim Halskov (Conference on Designing Interactive Systems, 2012)

Supporting reflection in and on design processes. - Peter Dalsgård; Kim Halskov; Steve Harrison 001 (Conference on Designing Interactive Systems, 2012)

Odenplan: a media façade design process. - Henrik Korsgaard; Nicolai Brodersen Hansen; Ditte Amund Basballe; Peter Dalsgaard; Kim Halskov (MAB, 2012)

Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection. - Peter Dalsgård; Kim Halskov (NordiCHI, 2012)

Participation: basic concepts and research challenges. - Susanne Bødker; Kim Halskov (PDC (2), 2012)

Exploring the dynamics of ownership in community-oriented design projects. - Ann Light; Katie Hill; Nicolai Brodersen Hansen; Fiona Hackney; Kim Halskov; Peter Dalsgård (C&T, 2013)

Towards a framework for projection installations. - Hans William Falck; Kim Halskov (PerDis, 2013)

Analysing engaging experiences with a tangible 3D tabletop. - Kim Halskov; Peter Dalsgård; Louise Bak Stolze (Advances in Computer Entertainment, 2014)

A constraint-based understanding of design spaces. - Michael Mose Biskjaer; Peter Dalsgård; Kim Halskov (Conference on Designing Interactive Systems, 2014)

Environments for creative interaction design processes. - Peter Dalsgård; Kim Halskov (Conference on Designing Interactive Systems (Companion Volume), 2014)

Emergent boundary objects and boundary zones in collaborative design research projects. - Peter Dalsgård; Kim Halskov; Ditte Amund Basballe (Conference on Designing Interactive Systems, 2014)

Crafting code at the demo-scene. - Nicolai Brodersen Hansen; Rikke Toft Nørgård; Kim Halskov (Conference on Designing Interactive Systems, 2014)

Material interactions with tangible tabletops: a pragmatist perspective. - Nicolai Brodersen Hansen; Kim Halskov (NordiCHI, 2014)

BullsEye: High-Precision Fiducial Tracking for Table-based Tangible Interaction. - Clemens Nylandsted Klokmose; Janus Bager Kristensen; Rolf Bagge; Kim Halskov (ITS, 2014)

Decisive constraints as a creative resource in interaction design. - Michael Mose Biskjaer; Kim Halskov (Digit. Creativity, 2014)

3-D projection installations - three design strategies for a new medium. - Kim Halskov; Stine Liv Johansen; Michelle Bach (Digit. Creativity, 2014)

Tangible 3D tabletops. - Peter Dalsgård; Kim Halskov (Interactions, 2014)

Supporting Creative Design Processes in Blended Interaction Spaces. - Peter Dalsgård; Kim Halskov; Wendy E. Mackay; Neil A. M. Maiden; Jean-Bernard Martens (Creativity & Cognition, 2015)

The diversity of participatory design research practice at PDC 2002-2012. - Kim Halskov; Nicolai Brodersen Hansen (Int. J. Hum. Comput. Stud., 2015)

Designing with Cards. - Andrés Lucero; Peter Dalsgaard; Kim Halskov; Jacob Buur (Collaboration in Creative Design, 2016)

Documenting the Research Through Design Process. - Jeffrey Bardzell; Shaowen Bardzell; Peter Dalsgaard; Shad Gross; Kim Halskov (Conference on Designing Interactive Systems, 2016)

Documenting Design Research Processes. - Peter Dalsgaard; Kim Halskov; Jeffrey Bardzell; Shaowen Bardzell; Andrés Lucero (Conference on Designing Interactive Systems (Companion Volume), 2016)

Advances in Participatory Design. - Susanne Bødker; Christian Dindler; Kim Halskov; Ole Sejer Iversen (CHI Extended Abstracts, 2016)

Participation Gestalt: Analysing Participatory Qualities of Interaction in Public Space. - Peter Dalsgaard; Kim Halskov; Ole Sejer Iversen (CHI, 2016)

Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges. - Peter Dalsgaard; Kim Halskov; Alexander Wiethoff (CHI, 2016)

Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance. - David Lindlbauer; Jens Emil Grønbæk; Morten Birk; Kim Halskov; Marc Alexa; Jörg Müller 001 (CHI, 2016)

An Argument For Design Space Reflection. - Graham Dove; Nicolai Brodersen Hansen; Kim Halskov (NordiCHI, 2016)

The early shaping of participatory design at PDC. - Ditte Amund Basballe; Kim Halskov; Nicolai Brodersen Hansen (PDC (2), 2016)

Introduction. - Olav W. Bertelsen; Kim Halskov; Shaowen Bardzell (Interactions, 2016)

Taking action on distraction. - Michael Mose Biskjaer; Peter Dalsgaard; Kim Halskov (Interactions, 2016)

Understanding Creativity Methods in Design. - Michael Mose Biskjaer; Peter Dalsgaard; Kim Halskov (Conference on Designing Interactive Systems, 2017)

Design Tools and Materials in Creative Work. - Nicolai Brodersen Hansen; Peter Dalsgaard; Kim Halskov (Conference on Designing Interactive Systems (Companion Volume), 2017)

UX Design Innovation: Challenges for Working with Machine Learning as a Design Material. - Graham Dove; Kim Halskov; Jodi Forlizzi; John Zimmerman (CHI, 2017)

Constraints and Ambiguity: Some Design Strategies for Supporting Small-scale Creativity in the Classroom. - Graham Dove; Michael Mose Biskjaer; Caroline Lundqvist; Jeanette Falk Olesen; Kim Halskov (ECCE, 2017)

Designing Interactive Systems to Support and Augment Creativity - A Roadmap for Research and Design. - Peter Dalsgaard; Kim Halskov; Jonas Frich Pedersen; Michael Mose Biskjaer; Andruid Kerne; Nic Lupfer (Conference on Designing Interactive Systems (Companion Volume), 2018)

A Survey of the Usage of Sticky Notes. - Aron D. Fischel; Kim Halskov (CHI Extended Abstracts, 2018)

A Sentiment Analysis of Design Reflections from Design Projects. - Jonas Frich; Nanna Inie; Kim Halskov; Peter Dalsgaard (CHI Extended Abstracts, 2018)

The Dynamic Design Space During a Game Jam. - Jeanette Falk Olesen; Kim Halskov (MindTrek, 2018)

The life cycle of a generative design metaphor. - Graham Dove; Caroline Lundqvist; Kim Halskov (NordiCHI, 2018)

Physical, digital, and hybrid setups supporting card-based collaborative design ideation. - Caroline Lundqvist; Daniel Klinkhammer; Kim Halskov; Stefan P. Feyer; Jeanette Falk Olesen; Nanna Inie; Harald Reiterer; Peter Dalsgaard (NordiCHI, 2018)

Teaching interaction design by research through design. - Nicolai Brodersen Hansen; Kim Halskov (OZCHI, 2018)

Four factors informing design judgement at a hackathon. - Jeanette Falk Olesen; Nicolai Brodersen Hansen; Kim Halskov (OZCHI, 2018)

Co-notate: Exploring Real-time Annotations to Capture Situational Design Knowledge. - Søren Rasmussen; Jeanette Falk Olesen; Kim Halskov (Conference on Designing Interactive Systems, 2019)

Group Dynamics in Gameful Collaborative Innovation Processes. - Sarah-Kristin Thiel; Jeanette Falk Olesen; Kim Halskov; Ida Larsen-Ledet (CRIWG/CollabTech, 2019)

How Participatory Design Works: Mechanisms and Effects. - Nicolai Brodersen Hansen; Christian Dindler; Kim Halskov; Ole Sejer Iversen; Claus Bossen; Ditte Amund Basballe; Ben A. M. Schouten (OZCHI, 2019)

The design space of media architecture displays. - Kim Halskov; Aron D. Fischel (Interactions, 2019)

10 Years of Research With and On Hackathons. - Jeanette Falk Olesen; Kim Halskov (Conference on Designing Interactive Systems, 2020)

KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop. - Jens Emil Grønbæk; Majken Kirkegaard Rasmussen; Kim Halskov; Marianne Graves Petersen (CHI, 2020)

How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation. - Jonas Frich; Midas Nouwens; Kim Halskov; Peter Dalsgaard (CHI, 2021)

How Organisers Understand and Promote Participants' Creativity in Game Jams. - Jeanette Falk Olesen; Michael Mose Biskjaer; Kim Halskov; Annakaisa Kultima (ICGJ, 2021)

A Media Architecture Design Space: The MAB 2012-2018 Nominees. - Kim Halskov (MAB, 2021)

The Business Case for Media Architecture: Modelling Project Benefits to Justify Investment. - Niels Wouters; Franz Wohlgezogen; Kim Halskov (MAB, 2021)

Filtering and Informing the Design Space: Towards Design-Space Thinking. - Kim Halskov; Caroline Lundqvist (ACM Trans. Comput. Hum. Interact., 2021)

Sound-O-Matic: A tool for designing and implementing 3D soundscapes. - Jonas Oxenbøll Petersen; Kim Halskov (Conference on Designing Interactive Systems, 2025)