Considering User Experience Parameters in the Evaluation of VR Serious Games. - Kim Martinez; M. Isabel Menéndez-Menéndez; Andrés Bustillo (AVR (1), 2020)

Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy. - Carola Gatto; Kim Martinez; Lucio Tommaso De Paolis (XR (1), 2022)

A Virtual Reality Serious Game for Children with Dyslexia: DixGame. - Henar Guillen-Sanz; Bruno Rodriguez-Garcia; Kim Martinez; María Consuelo Sáiz-Manzanares (XR (2), 2022)

Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue. - Kim Martinez; David Checa (XR (1), 2023)