Development of an HIV Prevention Videogame: Lessons Learned. - Kimberly Hieftje; Lynn E. Fiellin; Tyra Pendergrass; Lindsay R. Duncan (Int. J. Serious Games, 2016)

A Pilot Intervention to Encourage HIV Testing and Counseling Among Minority Adolescents. - Tyra M. Pendergrass; Kimberly D. Hieftje; Lindsay R. Duncan; Trisha Arora; Lynn E. Fiellin (APAScience, 2018)

"But do they like it?" Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents. - Kimberly Hieftje; Tyra Pendergrass; Erika Montanaro; Tassos Kyriakides; Orli Florsheim; Lynn E. Fiellin (SeGAH, 2018)

Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change. - Veronica U. Weser; Kimberly D. Hieftje (SIGGRAPH Talks, 2020)

Lemmings: Creating Re-mappable Gestures For More Accessible Immersive Experiences. - Justin Berry; Michael Gancz; Asher Marks; Kimberly Hieftje (IMX, 2025)

Demonstrating the Screenless Optical Theremin with Tremolo (ScOTT). - Michael Gancz; Justin Berry; Shu Wei; Kimberly Hieftje; Asher Marks (IMX, 2025)

The Arborist: A Collective Bloom Through Physiological Data in Mixed Reality. - Shu Wei; Barnabas Lee; Michael Gancz; Asher Marks; Kimberly Hieftje (IMX, 2025)