Gamifying Sakai: Understanding Game Elements for Learning. - Kingsley Ofosu-Ampong; Richard Boateng (AMCIS, 2018)

Examining Information Quality and Perceived Learning Performance in a Gamified Environment. - Kingsley Ofosu-Ampong; Richard Boateng; Emmanuel Awuni Kolog; Thomas Anning-Dorson (CBI (2), 2020)

Are we ready for Gamification? An exploratory analysis in a developing country. - Kingsley Ofosu-Ampong; Richard Boateng; Thomas Anning-Dorson; Emmanuel Awuni Kolog (Educ. Inf. Technol., 2020)

Motivation in Gamified Social Media Learning: A Psychological Need Perspective. - Kingsley Ofosu-Ampong; Richard Boateng; Emmanuel Awuni Kolog; Thomas Anning-Dorson (J. Inf. Syst. Educ., 2021)

Exploring the drivers of digital technology adoption for enhancing domestic tax mobilization in Ghana. - Alexander Asmah; Kingsley Ofosu-Ampong; Dzifa Bibi; Wihlemina Ofori (Int. J. Inf. Manag. Data Insights, 2025)