Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. - Christina R. Strong; Manish Mehta 001; Kinshuk Mishra; Alistair Jones; Ashwin Ram 001 (AIIDE, 2007)

Case-Based Planning and Execution for Real-Time Strategy Games. - Santiago Ontañón; Kinshuk Mishra; Neha Sugandh; Ashwin Ram 001 (ICCBR, 2007)

Situation Assessment for Plan Retrieval in Real-Time Strategy Games. - Kinshuk Mishra; Santiago Ontañón; Ashwin Ram 001 (ECCBR, 2008)

Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games. - Santiago Ontañón; Kinshuk Mishra; Neha Sugandh; Ashwin Ram 001 (Soft Computing Applications in Industry, 2008)

On-Line Case-Based Planning. - Santi Ontañón; Kinshuk Mishra; Neha Sugandh; Ashwin Ram 001 (Comput. Intell., 2010)