Illuminating the space of beatable lode runner levels produced by various generative adversarial networks. - Kirby Steckel; Jacob Schrum (GECCO Companion, 2021)

Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN. - Jacob Schrum; Benjamin Capps; Kirby Steckel; Vanessa Volz; Sebastian Risi (CoRR, 2021)

Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations. - Jacob Schrum; Benjamin Capps; Kirby Steckel; Vanessa Volz; Sebastian Risi (IEEE Trans. Games, 2023)