A New Coin Segmentation and Graph-Based Identification Method for Numismatic Application. - Xingyu Pan; Kitti Puritat; Laure Tougne (ISVC (2), 2014)

Enhancing user performance and engagement through gamification: Case study of aqua republica. - Pradorn Sureephong; Kitti Puritat; Suepphong Chernbumroong (SKIMA, 2016)

Massive Open Online Course Related Learning Style and Technology Usage Patterns of Thai Tourism Professionals. - Suepphong Chernbumroong; Pradorn Sureephong; Kitti Puritat (Int. J. Emerg. Technol. Learn., 2017)

Enhanced Knowledge and Engagement of Students Through the Gamification Concept of Game Elements. - Kitti Puritat (Int. J. Eng. Pedagog., 2019)

A Gamified Mobile-Based Approach with Web Monitoring for a Crowdsourcing Framework Designed for Urban Problems Related Smart Government: A Case Study of Chiang Mai, Thailand. - Kitti Puritat (Int. J. Interact. Mob. Technol., 2019)

Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits. - Ariya Pakinee; Kitti Puritat (Educ. Inf. Technol., 2021)

Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in Thailand. - Ariya Pakinee; Kannikar Intawong; Kitti Puritat (Int. J. Emerg. Technol. Learn., 2021)

A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health. - Kannikar Intawong; Kitti Puritat (Int. J. Online Biomed. Eng., 2021)

Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project. - Watsaporn Arayaphan; Kannikar Intawong; Kitti Puritat (Digit. Appl. Archaeol. Cult. Heritage, 2022)

Development of a Mobile-Healthcare Application for Safety and Prevention in Emergency Assistance at Marathon Events: A Case Study in CMU Marathon. - Orasa Sirasakamol; Ariya Pakinee; Wanvimol Nadee; Kitti Puritat (Int. J. Online Biomed. Eng., 2022)

Camt-Run: Gamified Fun Run Events for Promoting Physical Activity. - Kitti Puritat; Phimphakan Thongthip; Kanjana Jansukpum; Orasa Sirasakamol; Wanvimol Nadee (Int. J. Interact. Mob. Technol., 2022)

Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives. - Suepphong Chernbumroong; Phimphakan Thongthip; Orasa Sirasakamol; Kanjana Jansukpum; Phichete Julrode; Kitti Puritat (J. Mobile Multimedia, 2023)

A gamified mobile application for first-year student orientation to promote library services. - Bhornchanit Leenaraj; Watsaporn Arayaphan; Kannikar Intawong; Kitti Puritat (J. Libr. Inf. Sci., 2023)

Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups. - Pradorn Sureephong; Suepphong Chernbumroong; Sumalee Sangamuang; Orasa Sirasakamol; Kannikar Intawong; Kitti Puritat (Int. J. Interact. Mob. Technol., 2023)

Navigating Academic Horizons: The Role of Location-Based Games in Multidisciplinary University Transition. - Ariya Pakinee; Kannikar Intawong; Perasuk Worragin; Phimphakan Thongthip; Kitti Puritat (Int. J. Eng. Pedagog., 2024)

Effectiveness of an E-learning System for Emergency Signs and CPR Emergency Preparedness in Marathon Events: A Comparative Study. - Pipitton Homla; Ariya Pakinee; Perasuk Worragin; Supicha Niemsup; Kitti Puritat; Kannikar Intawong (Int. J. Online Biomed. Eng., 2024)

The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines. - Pradorn Sureephong; Suepphong Chernbumroong; Ariya Pakinee; Kannikar Intawong; Kitti Puritat (Educ. Inf. Technol., 2024)

Enhancing textile heritage engagement through generative AI-based virtual assistants in virtual reality museums. - Ariya Pakinee; Songpon Khanchai; Kannikar Intawong; Kitti Puritat (Comput. Educ. X Real., 2025)

Exploring hand gesture-based tangible interactions in mixed reality for ancient fabric exhibits: A digital humanities approach to enhancing cultural heritage preservation and visitor engagement. - Yootthapong Tongpaeng; Ratchanon Nobnop; Natchaya Wongwan; Watsaporn Arayaphan; Kannikar Intawong; Kitti Puritat (Digit. Appl. Archaeol. Cult. Heritage, 2025)

Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. - Sumalee Sangamuang; Natchaya Wongwan; Kannikar Intawong; Songpon Khanchai; Kitti Puritat (Informatics, 2025)

Designing and engaging students in library tours using mixed reality: a study on library anxiety, knowledge acquisition, and student engagement. - Ariya Pakinee; Songpon Khanchai; Kannikar Intawong; Kitti Puritat (Digit. Libr. Perspect., 2025)

Immersive realities in museums: evaluating the impact of VR, VR360, and MR on visitor presence, engagement and motivation. - Ariya Pakinee; Natchaya Wongwan; Perasuk Worragin; Kannikar Intawong; Kitti Puritat (Virtual Real., 2025)