A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS). - Kjetil Raaen; Håvard Espeland; Håkon Kvale Stensland; Andreas Petlund; Pål Halvorsen; Carsten Griwodz (NETGAMES, 2011)

LEARS: A Lockless, Relaxed-Atomicity State Model for Parallel Execution of a Game Server Partition. - Kjetil Raaen; Håvard Espeland; Håkon Kvale Stensland; Andreas Petlund; Pål Halvorsen; Carsten Griwodz (ICPP Workshops, 2012)

Games for Research: A Comparative Study of Open Source Game Projects. - Stig Magnus Halvorsen; Kjetil Raaen (Euro-Par Workshops, 2013)

Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? - A CPU Perspective. - Kjetil Raaen; Andreas Petlund; Pål Halvorsen (Euro-Par Workshops, 2013)

Demonstrating Hundreds of AIs in One Scene. - Kjetil Raaen; Andreas Petlund; Håkon Kvale Stensland (ICEC, 2013)

Can gamers detect cloud delay? - Kjetil Raaen; Ragnhild Eg; Carsten Griwodz (NETGAMES, 2014)

Latency Thresholds for Usability in Games: A Survey. - Kjetil Raaen; Tor-Morten Grønli (NIK, 2014)

Instantaneous Human-Computer Interactions: Button Causes and Screen Effects. - Kjetil Raaen; Ragnhild Eg (HCI (3), 2015)

Measuring Latency in Virtual Reality Systems. - Kjetil Raaen; Ivar Kjellmo (ICEC, 2015)

How much delay is there really in current games? - Kjetil Raaen; Andreas Petlund (MMSys, 2015)

The Effects of Delay on Game Actions: Moving Target Selection with a Mouse. - Mark Claypool; Ragnhild Eg; Kjetil Raaen (CHI PLAY (Companion), 2016)

How to demonstrate delay?: let's play! - Ragnhild Eg; Kjetil Raaen (MMSys, 2016)

Modeling User Performance for Moving Target Selection with a Delayed Mouse. - Mark Claypool; Ragnhild Eg; Kjetil Raaen (MMM (1), 2017)

Passion, Cooperation and JavaScript: This is what the industry is looking for in a recently graduated computer programmer. - Per Lauvaas; Kjetil Raaen (NIK, 2017)

Perceiving, Interacting and Playing with Multimedia Delays. - Ragnhild Eg; Kjetil Raaen (MediaSync, Handbook on Multimedia Synchronization, 2018)

How companies find and evaluate graduate computer programmers. - Kjetil Raaen; Per Lauvås Jr. (NIK, 2018)

Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit. - Ragnhild Eg; Kjetil Raaen; Mark Claypool (QoMEX, 2018)

Playing with delay: an interactive VR demonstration. - Kjetil Raaen; Ragnhild Eg; Ivar Kjellmo (MMVE@MMSys, 2019)

Survey of interactions in popular VR experiences. - Kjetil Raaen; Hanne Sørum (NIK, 2019)

Datasets: Moving Target Selection with Delay. - Shengmei Liu; Mark Claypool; Andy Cockburn; Ragnhild Eg; Carl Gutwin; Kjetil Raaen (MMSys, 2021)

Are you one of us?: How Employers Prioritize among IT Graduates. - Per Lauvås; Kjetil Raaen; Anders Olof Larsson (SIGITE, 2021)

When Every Millisecond Counts: The Impact of Delay in VR Gaming. - Saeed Shafiee Sabet; Ragnhild Eg; Kjetil Raaen; Muhammad Oasim; Michael Riegler 001; Pål Halvorsen (QoMEX, 2022)

Playing Games Without Sight: Sonic Play. - Alexander Espeseth; Kjetil Raaen (GEM, 2024)

Is VR Mainstream yet? A Survey of the Norwegian Public's Familiarity, Acceptance, and Use. - Ragnhild Eg; Kjetil Raaen (QoMEX, 2024)

SonicPlay: A demo of games played using only sound. - Alexander Espeseth; Kjetil Raaen (IMX, 2024)