The development of a free stereopsis test for active shutter displays. - Klaas Bombeke; Jan Van Looy (QoMEX, 2013)

Electrophysiological evidence for the involvement of proactive and reactive control in a rewarded stop-signal task. - Hanne Schevernels; Klaas Bombeke; Liesbet Van der Borght; Jens-Max Hopf; Ruth M. Krebs; Carsten Nicolas Boehler (NeuroImage, 2015)

Pupil size directly modulates the feedforward response in human primary visual cortex independently of attention. - Klaas Bombeke; Wout Duthoo; Sven C. Mueller; Jens-Max Hopf; Carsten Nicolas Boehler (NeuroImage, 2016)

Performance of Four Subjective Video Quality Assessment Protocols and Impact of Different Rating Preprocessing and Analysis Methods. - Asli Kumcu; Klaas Bombeke; Ljiljana Platisa; Ljubomir Jovanov; Jan Van Looy; Wilfried Philips (IEEE J. Sel. Top. Signal Process., 2017)

MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox. - Sarah Anrijs; Klaas Bombeke; Wouter Durnez; Kristin Van Damme; Bart Vanhaelewyn; Peter Conradie; Elena Smets; Jan Cornelis 001; Walter De Raedt; Koen Ponnet; Lieven De Marez (HCI (29), 2018)

Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming. - Klaas Bombeke; Aranka Van Dongen; Wouter Durnez; Alessandra Anzolin; Hannes Almgren; Anissa All; Jan Van Looy; Lieven De Marez; Daniele Marinazzo; Elena Patricia Núñez Castellar (HCI (15), 2018)

Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning. - Wouter Durnez; Klaas Bombeke; Jamil Joundi; Aleksandra Zheleva; Emiel Cracco; Fran Copman; Marcel Brass; Jelle Saldien; Lieven De Marez (HCI (10), 2020)

Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality. - Aleksandra Zheleva; Wouter Durnez; Klaas Bombeke; Glenn Van Wallendael; Lieven De Marez (QoMEX, 2020)

Smooth Operator - A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms. - Jonas De Bruyne; Jamil Joundi; Jessica Morton; Niels Van Kets; Glenn Van Wallendael; Durk Talsma; Jelle Saldien; Lieven De Marez; Wouter Durnez; Klaas Bombeke (HCI (38), 2021)

ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology. - Jamil Joundi; Klaas Bombeke; Niels Van Kets; Wouter Durnez; Jonas De Bruyne; Glenn Van Wallendael; Peter Lambert; Jelle Saldien; Lieven De Marez (HCI (20), 2021)

Art and Science Interaction Lab - A highly flexible and modular interaction science research facility. - Niels Van Kets; Bart Moens; Klaas Bombeke; Wouter Durnez; Pieter-Jan Maes; Glenn Van Wallendael; Lieven De Marez; Marc Leman; Peter Lambert (CoRR, 2021)

Towards measuring cognitive load through multimodal physiological data. - Pieter Vanneste; Annelies Raes; Jessica Morton; Klaas Bombeke; Bram B. Van Acker; Charlotte Larmuseau; Fien Depaepe; Wim van den Noortgate (Cogn. Technol. Work., 2021)

Users' Perceptions of a Digital Stress Self-monitoring Application: Research Insights to Design a Practical Innovation. - Myriam Sillevis Smitt; Mehdi Montakhabi; Jessica Morton; Cora van Leeuwen; Klaas Bombeke; An Jacobs (HCI (7), 2022)

Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame. - Wouter Durnez; Aleksandra Zheleva; Mark Claypool; Mathias Maes; Klaas Bombeke; Jan Van Looy; Lieven De Marez (IEEE Trans. Games, 2022)

CaliBrainVR: Using Psycho-physiological Measures to Calibrate Virtual Reality Training. - Aleksandra Zheleva; Jonas De Bruyne; Wouter Durnez; Sam Van De Walle; Siemon Verreyken; Jelle Demanet; Klaas Bombeke (QoMEX, 2023)

A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing. - Jamil Joundi; Ine Van der Cruyssen; Laetitia De Leersnijder; Sam Van De Walle; Jelle Demanet; Klaas Bombeke; Koen Beyers; Vanessa Vankerckhoven; Jelle Saldien (EICS (Workshops), 2024)

Physical Ergonomics Anticipation with Human Motion Prediction. - Mattias Billast; Jonas De Bruyne; Klaas Bombeke; Tom De Schepper; Kevin Mets (VISIGRAPP (4): VISAPP, 2024)

Intersecting realms: a cross-disciplinary examination of VR quality of experience research. - Aleksandra Zheleva; Lieven De Marez; Durk Talsma; Klaas Bombeke (Virtual Real., 2024)