Multiple-way feature conversion to support concurrent engineering. - Klaas Jan de Kraker; Maurice Dohmen; Willem F. Bronsvoort (Symposium on Solid Modeling and Applications, 1995)

Multiple-View Feature Modelling and Conversion. - Willem F. Bronsvoort; Rafael Bidarra; Maurice Dohmen; Winfried van Holland; Klaas Jan de Kraker (Geometric Modeling, 1997)

Maintaining Multiple Views in Feature Modeling. - Klaas Jan de Kraker; Maurice Dohmen; Willem F. Bronsvoort (Symposium on Solid Modeling and Applications, 1997)

Representation and management of feature information in a cellular model. - Rafael Bidarra; Klaas Jan de Kraker; Willem F. Bronsvoort (Comput. Aided Des., 1998)

A Proposal for a Procedural Terrain Modelling Framework. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (EGVE (Posters), 2008)

The role of semantics in games and simulations. - Tim Tutenel; Rafael Bidarra; Ruben Michaël Smelik; Klaas Jan de Kraker (Comput. Entertain., 2008)

Using Semantics to Improve the Design of Game Worlds. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2009)

Procedural City Layout Generation Based on Urban Land Use Models. - Saskia Groenewegen; Ruben Michaël Smelik; Klaas Jan de Kraker; Rafael Bidarra (Eurographics (Short Papers), 2009)

A Semantic Scene Description Language for Procedural Layout Solving Problems. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2010)

Interactive Creation of Virtual Worlds Using Procedural Sketching. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Eurographics (Short Papers), 2010)

Integrating procedural generation and manual editing of virtual worlds. - Ruben Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (PCGames@FDG, 2010)

Declarative Terrain Modeling for Military Training Games. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Int. J. Comput. Games Technol., 2010)

Semantic constraints for procedural generation of virtual worlds. - Ruben Smelik; Krzysztof Galka; Klaas Jan de Kraker; Frido Kuijper; Rafael Bidarra (PCGames@FDG, 2011)

A declarative approach to procedural modeling of virtual worlds. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Comput. Graph., 2011)

Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. - Tim Tutenel; Ruben Michaël Smelik; Ricardo Lopes; Klaas Jan de Kraker; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2011)