Quality of service-aware source-initiated ad-hoc routing. - Sirisha Medidi; Knut-Helge Vik (SECON, 2004)

Game state and event distribution using proxy technology and application layer multicast. - Knut-Helge Vik (ACM Multimedia, 2005)

Multicast tree reconfiguration in distributed interactive applications. - Carsten Griwodz; Knut-Helge Vik; Pål Halvorsen (CCNC, 2006)

Applicability of group communication for increased scalability in MMOGs. - Knut-Helge Vik; Carsten Griwodz; Pål Halvorsen (NETGAMES, 2006)

Dynamic Group Membership Management for Distributed Interactive Applications. - Knut-Helge Vik; Carsten Griwodz; Pål Halvorsen (LCN, 2007)

Multicast Tree Diameter for Dynamic Distributed Interactive Applications. - Knut-Helge Vik; Pål Halvorsen; Carsten Griwodz (INFOCOM, 2008)

Constructing low-latency overlay networks: Tree vs. mesh algorithms. - Knut-Helge Vik; Carsten Griwodz; Pål Halvorsen (LCN, 2008)

Latency reduction by dynamic core selection and partial migration of game state. - Paul B. Beskow; Knut-Helge Vik; Pål Halvorsen; Carsten Griwodz (NETGAMES, 2008)

Evaluating Steiner-tree heuristics and diameter variations for application layer multicast. - Knut-Helge Vik; Pål Halvorsen; Carsten Griwodz (Comput. Networks, 2008)

The partial migration of game state and dynamic server selection to reduce latency. - Paul B. Beskow; Knut-Helge Vik; Pål Halvorsen; Carsten Griwodz (Multim. Tools Appl., 2009)