Students' motivation and subjective task value of participating in online and blended learning environments. - Silke Vanslambrouck; Chang Zhu; Koen Lombaerts; Brent Philipsen; Jo Tondeur (Internet High. Educ., 2018)

A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification. - Olga De Troyer; Jan Maushagen; Renny S. N. Lindberg; Jaël Muls; Beat Signer; Koen Lombaerts (ICALT, 2019)

An in-depth analysis of adult students in blended environments: Do they regulate their learning in an 'old school' way? - Silke Vanslambrouck; Chang Zhu; Bram Pynoo; Valérie Thomas; Koen Lombaerts; Jo Tondeur (Comput. Educ., 2019)

A latent profile analysis of adult students' online self-regulation in blended learning environments. - Silke Vanslambrouck; Chang Zhu; Bram Pynoo; Koen Lombaerts; Jo Tondeur; Ronny Scherer (Comput. Hum. Behav., 2019)

Identifying the nature of social media policies in high schools. - Jaël Muls; Valérie Thomas; Free De Backer; Chang Zhu; Koen Lombaerts (Educ. Inf. Technol., 2020)

Actualizing Affordances of Audiobooks for Elective Readings in a University Course. - Vladena Bätge Jahn; Koen Lombaerts (Int. J. Mob. Blended Learn., 2022)