The Role of Game Rules in Architectural Design Environments. - Pieter Pauwels; Ronald De Meyer; Maarten Audenaert; Koen Samyn (VS-GAMES, 2011)

Educational virtual game scenario generation for serious games. - Olivier Janssens; Koen Samyn; Rik Van de Walle; Sofie Van Hoecke (SeGAH, 2014)

Real-time animation of human characters with fuzzy controllers. - Koen Samyn; Sofie Van Hoecke; Bart Pieters; Charles-Frederik Hollemeersch; Aljosha Demeulemeester; Rik Van de Walle (CoRR, 2014)

Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic. - Gaetan Deglorie; Koen Samyn; Peter Lambert; Rik Van de Walle; Sofie Van Hoecke (GRAPP, 2015)

Generating Non-linear Narrative for Serious Games with Scenario Templates. - Koen Samyn; Gaetan Deglorie; Peter Lambert; Rik Van de Walle; Sofie Van Hoecke (GRAPP, 2015)

Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring. - Sofie Van Hoecke; Koen Samyn; Gaétan Deglorie; Olivier Janssens; Peter Lambert; Rik Van de Walle (SGAMES, 2015)

The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. - Ann DeSmet; Sara Bastiaensens; Katrien Van Cleemput; Karolien Poels; Heidi Vandebosch; G. Deboutte; Laura Herrewijn; Steven Malliet; Sara Pabian; Frederik Van Broeckhoven; Olga De Troyer; Gaetan Deglorie; et al. (Comput. Hum. Behav., 2018)