Cooperative control of two industrial robots with force control devices. - Hisashi Osumi; Tamio Arai; Toshiyasu Fukuoka; Koichi Moriyama; Hajime Torii (IROS (3), 1995)

Constructing an Autonomous Agent with an Interdependent Heuristics. - Koichi Moriyama; Masayuki Numao (PRICAI, 2000)

Construction of a learning agent handling its rewards according to environmental situations. - Koichi Moriyama; Masayuki Numao (AAMAS, 2002)

Scalable Multilateral Communication Technique for Large-Scale Information Systems. - Khaled Ragab; Naohiro Kaji; Koichi Moriyama; Kinji Mori (COMPSAC, 2003)

Self-evaluated Learning Agent in Multiple State Games. - Koichi Moriyama; Masayuki Numao (ECML, 2003)

Infopipes: The ISL/ISG Implementation Evaluation. - Galen S. Swint; Calton Pu; Younggyun Koh; Ling Liu 001; Wenchang Yan; Charles Consel; Koichi Moriyama; Jonathan Walpole (NCA, 2004)

Infopipes: Concepts and ISG Implementation. - Galen S. Swint; Calton Pu; Koichi Moriyama (WSTFEUS, 2004)

Autonomous node reallocation for achieving load balance under changing users' preference. - Yanqing Jiang; Xiaodong Lu; Ivan Luque; Miho Kanda; Koichi Moriyama; Ryuji Takanuki; Yasushi Kuba (ISADS, 2005)

Autonomous video-on-demand system for heterogeneous quality levels to achieve high assurance. - Miho Kanda; Misato Tasaka; Xiaodong Lu; Ivan Luque; Yanqing Jiang; Koichi Moriyama; Ryuji Takanuki; Yasushi Kuba (ISADS, 2005)

Autonomous network-based information services integration for high response in multi-agent information service systems. - Xiaodong Lu; Ivan Luque; Miho Kanda; Yanqing Jiang; Koichi Moriyama; Kinji Mori; Ryuji Takanuki; Yasushi Kuba (ISADS, 2005)

Autonomous decentralized service level management for real-time assurance. - Ivan Luque; Xiaodong Lu; Miho Kanda; Koichi Moriyama; Yasushi Kuba; Ryuji Takanuki (ISADS, 2005)

Learning desirable actions in two-player two-action games. - Koichi Moriyama (ISADS, 2005)

An autonomous decentralized community overly network division and integration technology for achieving timeliness. - Khaled Ragab; Koichi Moriyama; Hisayuki Kuriyama; Yuji Horikoshi; Yosuke Sugiyama (ISADS, 2005)

Service search technology in autonomous decentralized community system for timeliness. - Yosuke Sugiyama; Yuji Horikoshi; Hisayuki Kuriyama; Koichi Moriyama (ISADS, 2005)

Clearwater: extensible, flexible, modular code generation. - Galen S. Swint; Calton Pu; Gueyoung Jung; Wenchang Yan; Younggyun Koh; Qinyi Wu; Charles Consel; Akhil Sahai; Koichi Moriyama (ASE, 2005)

Timeliness and Reliability Oriented Autonomous Network-Based Information Services Integration in Multi-Agent Systems. - Xiaodong Lu; Koichi Moriyama; Ivan Luque; Miho Kanda; Yanqing Jiang; Ryuji Takanuki; Kinji Mori (IEICE Trans. Inf. Syst., 2005)

Utility Based Q-learning to Maintain Cooperation in Prisoner's Dilemma Games. - Koichi Moriyama (IAT, 2007)

Music compositional intelligence with an affective flavor. - Roberto Sebastian Legaspi; Yuya Hashimoto; Koichi Moriyama; Satoshi Kurihara; Masayuki Numao (IUI, 2007)

Learning-Rate Adjusting Q-Learning for Prisoner's Dilemma Games. - Koichi Moriyama (IAT, 2008)

Reinforcement Learning on a Futures Market Simulator. - Koichi Moriyama; Mitsuhiro Matsumoto; Ken-ichi Fukui; Satoshi Kurihara; Masayuki Numao (J. Univers. Comput. Sci., 2008)

Modelling affective-based music compositional intelligence with the aid of ANS analyses. - Toshihito Sugimoto; Roberto Sebastian Legaspi; Akihiro Ota; Koichi Moriyama; Satoshi Kurihara; Masayuki Numao (Knowl. Based Syst., 2008)

Learning-Rate Adjusting Q-Learning for Two-Person Two-Action Symmetric Games. - Koichi Moriyama (KES-AMSTA, 2009)

Utility based Q-learning to facilitate cooperation in Prisoner's Dilemma games. - Koichi Moriyama (Web Intell. Agent Syst., 2009)

Addressing the problems of data-centric physiology-affect relations modeling. - Roberto Sebastian Legaspi; Ken-ichi Fukui; Koichi Moriyama; Satoshi Kurihara; Masayuki Numao; Merlin Suarez (IUI, 2010)

Three-Subagent Adapting Architecture for Fighting Videogames. - Simón Enrique Ortiz Branco; Koichi Moriyama; Ken-ichi Fukui; Satoshi Kurihara; Masayuki Numao (PRICAI, 2010)

Evolving subjective utilities: Prisoner's Dilemma game examples. - Koichi Moriyama; Satoshi Kurihara; Masayuki Numao (AAMAS, 2011)

Exploring Melodic Motif to Support an Affect-Based Music Compositional Intelligence. - Roberto Sebastian Legaspi; Akinobu Ueda; Rafael Cabredo; Takayuki Nishikawa; Ken-ichi Fukui; Koichi Moriyama; Satoshi Kurihara; Masayuki Numao (KSE, 2011)

Owens Luis - A context-aware multi-modal smart office chair in an ambient environment. - Kiyoshi Kiyokawa; Masahide Hatanaka; Kazufumi Hosoda; Masashi Okada; Hironori Shigeta; Yasunori Ishihara; Fukuhito Ooshita; Hirotsugu Kakugawa; Satoshi Kurihara; Koichi Moriyama (VR, 2012)

Adaptive interactive device control by using reinforcement learning in ambient information environment. - Junya Nakase; Koichi Moriyama; Kiyoshi Kiyokawa; Masayuki Numao; Mayumi Oyama; Satoshi Kurihara (VR, 2012)

Implementation of a smart office system in an ambient environment. - Hironori Shigeta; Junya Nakase; Yuta Tsunematsu; Kiyoshi Kiyokawa; Masahide Hatanaka; Kazufumi Hosoda; Masashi Okada; Yasunori Ishihara; Fukuhito Ooshita; Hirotsugu Kakugawa; Satoshi Kurihara; Koichi Moriyama (VR, 2012)

Towards the Design of Affective Survival Horror Games: An Investigation on Player Affect. - Vanus Vachiratamporn; Roberto Sebastian Legaspi; Koichi Moriyama; Masayuki Numao (ACII, 2013)

Identification of Effective Learning Behaviors. - Paul Salvador Inventado; Roberto Sebastian Legaspi; Rafael Cabredo; Koichi Moriyama; Ken-ichi Fukui; Satoshi Kurihara; Masayuki Numao (AIED, 2013)

An architecture for identifying and using effective learning behavior to help students manage learning. - Paul Salvador Inventado; Roberto Sebastian Legaspi; Koichi Moriyama; Masayuki Numao; Jeanine DeFalco; Ryan S. Baker 001 (AIED Workshops, 2013)

Proposition of the Context-Aware Application Prediction Mechanism for Mobile Devices. - Satoshi Kurihara; Koichi Moriyama; Masayuki Numao (Web Intelligence/IAT Workshops, 2013)

Towards Building Incremental Affect Models in Self-Directed Learning Scenarios. - Paul Salvador Inventado; Roberto Legaspi; Ken-ichi Fukui; Koichi Moriyama; Masayuki Numao (ICCE, 2013)

Predictability Analysis of Aperiodic and Periodic Model for Long-Term Human Mobility Using Ambient Sensors. - Danaipat Sodkomkham; Roberto Sebastian Legaspi; Ken-ichi Fukui; Koichi Moriyama; Satoshi Kurihara; Masayuki Numao (MSM/MUSE, 2013)

Learning system for adapting users with user's state classification by vital sensing. - Junya Nakase; Koichi Moriyama; Kiyoshi Kiyokawa; Masayuki Numao; Mayumi Oyama; Satoshi Kurihara (VR, 2013)

Context-Aware Application Prediction and Recommendation in Mobile Devices. - Satoshi Kurihara; Koichi Moriyama; Masayuki Numao (Web Intelligence, 2013)

Cooperation-eliciting prisoner's dilemma payoffs for reinforcement learning agents. - Koichi Moriyama; Satoshi Kurihara; Masayuki Numao (AAMAS, 2014)

An implementation of affective adaptation in survival horror games. - Vanus Vachiratamporn; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (CIG, 2014)

Predicting Consumer Familiarity with Health Topics by Query Formulation and Search Result Interaction. - Ira Puspitasari; Ken-ichi Fukui; Koichi Moriyama; Masayuki Numao (PRICAI, 2014)

An Intelligent Fighting Videogame Opponent Adapting to Behavior Patterns of the User. - Koichi Moriyama; Simón Enrique Ortiz Branco; Mitsuhiro Matsumoto; Ken-ichi Fukui; Satoshi Kurihara; Masayuki Numao (IEICE Trans. Inf. Syst., 2014)

Sidekick: A Tool for Helping Students Manage Behavior in Self-initiated Learning Scenarios. - Paul Salvador Inventado; Roberto Sebastian Legaspi; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (Int. J. Distance Educ. Technol., 2014)

Investigation of Familiarity Effects in Music-Emotion Recognition Based on EEG. - Nattapong Thammasan; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (BIH, 2015)

Prediction as faster perception in a real-time fighting video game. - Kazuki Asayama; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (CIG, 2015)

Concept Drift Detection with Clustering via Statistical Change Detection Methods. - Yusuke Sakamoto; Ken-ichi Fukui; João Gama 001; Daniela Nicklas 001; Koichi Moriyama; Masayuki Numao (KSE, 2015)

Cluster Sequence Mining: Causal Inference with Time and Space Proximity Under Uncertainty. - Yoshiyuki Okada; Ken-ichi Fukui; Koichi Moriyama; Masayuki Numao (PAKDD (2), 2015)

Modeling Work Stress Using Heart Rate and Stress Coping Profiles. - Juan Lorenzo Hagad; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (PRIMA Workshops, 2015)

Item-Based Learning for Music Emotion Prediction Using EEG Data. - Peerapon Vateekul; Nattapong Thammasan; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (PRIMA Workshops, 2015)

An analysis of player affect transitions in survival horror games. - Vanus Vachiratamporn; Roberto Sebastian Legaspi; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (J. Multimodal User Interfaces, 2015)

Analysis of characteristic motions and their relations in radio gymnastic exercises. - Kosuke Shima; Atsuko Mutoh; Koichi Moriyama; Youhei Yamaguchi; Nobuhiro Inuzuka (GCCE, 2016)

Adaptive Two-stage Learning Algorithm for Repeated Games. - Wataru Fujita; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (ICAART (1), 2016)

Continuous Music-Emotion Recognition Based on Electroencephalogram. - Nattapong Thammasan; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (IEICE Trans. Inf. Syst., 2016)

Kernel density compression for real-time Bayesian encoding/decoding of unsorted hippocampal spikes. - Danaipat Sodkomkham; Davide Ciliberti; Matthew A. Wilson; Ken-ichi Fukui; Koichi Moriyama; Masayuki Numao; Fabian Kloosterman (Knowl. Based Syst., 2016)

The resilience of cooperation in a Dilemma game played by reinforcement learning agents. - Koichi Moriyama; Kaori Nakase; Atsuko Mutoh; Nobuhiro Inuzuka (ICA, 2017)

Reinforcement learning based distance metric filtering approach in clustering. - Bassel Ali; Ken-ichi Fukui; Wasin Kalintha; Koichi Moriyama; Masayuki Numao (SSCI, 2017)

Familiarity effects in EEG-based emotion recognition. - Nattapong Thammasan; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (Brain Informatics, 2017)

A Friendship Generation Model Considering Affiliations. - Yuta Izumi; Atsuko Mutoh; Koichi Moriyama; Nobuhiro Inuzuka (GCCE, 2018)

An Analysis Method of Traveling-Time Patterns Between Rooms from Entry and Exit Data of Office Workers. - Seidai Kojima; Hayato Ishigure; Miwa Sakata; Atsuko Mutoh; Koichi Moriyama; Nobuhiro Inuzuka (GCCE, 2018)

Reinforcement learning for evolutionary distance metric learning systems improvement. - Bassel Ali; Wasin Kalintha; Koichi Moriyama; Masayuki Numao; Ken-ichi Fukui (GECCO (Companion), 2018)

Accelerating Deep Q Network by Weighting Experiences. - Kazuhiro Murakami; Koichi Moriyama; Atsuko Mutoh; Tohgoroh Matsui; Nobuhiro Inuzuka (ICONIP (1), 2018)

Physical and Behavioral Characterization of Human Groups Classified Using Symbolic Pattern Analysis. - Kosuke Shima; Koichi Moriyama; Atsuko Mutoh; Nobuhiro Inuzuka (KES, 2018)

Evolution Direction of Reward Appraisal in Reinforcement Learning Agents. - Masaya Miyawaki; Koichi Moriyama; Atsuko Mutoh; Tohgoroh Matsui; Nobuhiro Inuzuka (KES-AMSTA, 2018)

Two-Stage Reinforcement Learning Algorithm for Quick Cooperation in Repeated Games. - Wataru Fujita; Koichi Moriyama; Ken-ichi Fukui; Masayuki Numao (Trans. Comput. Collect. Intell., 2018)

Safe Reinforcement Learning in Continuous State Spaces. - Takumi Umemoto; Tohgoroh Matsui; Atsuko Mutoh; Koichi Moriyama; Nobuhiro Inuzuka (GCCE, 2019)

Running Reinforcement Learning Agents on GPU for Many Simulations of Two-Person Simultaneous Games. - Koichi Moriyama; Yoshiya Kurogi; Atsuko Mutoh; Tohgoroh Matsui; Nobuhiro Inuzuka (ICA, 2019)

Multi-objective safe reinforcement learning: the relationship between multi-objective reinforcement learning and safe reinforcement learning. - Naoto Horie; Tohgoroh Matsui; Koichi Moriyama; Atsuko Mutoh; Nobuhiro Inuzuka (Artif. Life Robotics, 2019)

Evolution of Mate-choice Copying Adapted to Environmental Changes. - Kosuke Ozeki; Atsuko Mutoh; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (GCCE, 2020)

Reinforcement Learning based Evolutionary Metric Filtering for High Dimensional Problems. - Bassel Ali; Koichi Moriyama; Masayuki Numao; Ken-ichi Fukui (ICMLA, 2020)

Reinforcement learning based metric filtering for evolutionary distance metric learning. - Bassel Ali; Koichi Moriyama; Wasin Kalintha; Masayuki Numao; Ken-ichi Fukui (Intell. Data Anal., 2020)

Classification of buzzwords by focusing on time trends using Twitter data. - Juno Hashimoto; Atsuko Mutoh; Koichi Moriyama; Azusa Yokogoshi; Eiko Yoshida; Tohgoroh Matsui; Nobuhiro Inuzuka (GCCE, 2021)

Evaluation of martial arts demonstration focusing on peak timing using acceleration data. - Shohei Yamanaka; Kosuke Shima; Atsuko Mutoh; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (GCCE, 2021)

Extraction of Behavioral Patterns by Recombining Non-Negative Multiple Matrix Factorization and Clustering Results. - Shogo Yasui; Atsuko Mutoh; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (GCCE, 2021)

Human motion analysis using expressions of non-separated accelerometer values as character strings. - Kosuke Shima; Atsuko Mutoh; Koichi Moriyama; Nobuhiro Inuzuka (Artif. Life Robotics, 2021)

Proposal of a Game Recommendation System Considering Playing Time and Friendships. - Kazuki Iwadare; Atsuko Mutoh; Koichi Moriyama; Nobuhiro Inuzuka (GCCE, 2022)

Ensemble method using real images, metadata and synthetic images for control of class imbalance in classification. - Rogers Aloo; Atsuko Mutoh; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (Artif. Life Robotics, 2022)

Automatic Construct of Communication Structures in LINE Group Chat. - Yuya Mitarai; Atsuko Mutoh; Kosuke Shima; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (GCCE, 2023)

A Simple Sequential Social Dilemma Game. - Ryoichi Takatsuka; Koichi Moriyama; Tohgoroh Matsui; Atsuko Mutoh; Kosuke Shima; Nobuhiro Inuzuka (ICA, 2023)

Evaluation of Employees by Generating Meeting Networks Using Entry and Exit Data. - Atsuko Mutoh; Kazuma Morikida; Koichi Moriyama; Nobuhiro Inuzuka (ICCE, 2023)

Evaluation System for Martial Arts Demonstration from Smartphone Sensor Data Using Deep Neural Networks on Noisy Labels. - Shohei Yamanaka; Kosuke Shima; Atsuko Mutoh; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (ICCE, 2023)

Automating Lexicon Generation: A Comprehensive Review of Alternative Approaches. - Julien Pierre Edmond Ghali; Nobuhiro Inuzuka; Kosuke Shima; Koichi Moriyama; Atsuko Mutoh (KES, 2023)

Store Clustering Based on Product Genre Representation in POS Data. - Yuta Marui; Atsuko Mutoh; Kosuke Shima; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (GCCE, 2024)

Can curiosity enhance the quality of on-demand delivery services? - Riku Yoshioka; Koichi Moriyama; Yuko Sakurai (ICA, 2024)

Enhancing Retrieval Processes for Language Generation with Augmented Queries to Provide Factual Information on Schizophrenia. - Julien Pierre Edmond Ghali; Kosuke Shima; Koichi Moriyama; Atsuko Mutoh; Nobuhiro Inuzuka (KES, 2024)

Martial Arts Demonstration Evaluation System Using Machine Learning to Reflect the Actual Evaluation Methods of Instructors. - Takeo Ueda; Kosuke Shima; Atsuko Mutoh; Koichi Moriyama; Tohgoroh Matsui; Nobuhiro Inuzuka (KES, 2024)

Discarding Erroneous Knowledge Online in Transfer Reinforcement Learning. - Otoya Notsu; Koichi Moriyama; Kosuke Shima; Tohgoroh Matsui; Atsuko Mutoh; Nobuhiro Inuzuka (PRIMA, 2024)

Enhancing Retrieval Processes for Language Generation with Augmented Queries. - Julien Pierre Edmond Ghali; Kosuke Shima; Koichi Moriyama; Atsuko Mutoh; Nobuhiro Inuzuka (CoRR, 2024)

Permissionless Blockchain-Based Sybil-Resistant Self-Sovereign Identity Utilizing Attested Execution Secure Processors. - Koichi Moriyama; Akira Otsuka (IEICE Trans. Inf. Syst., 2024)

Sybil-Resistant Self-Sovereign Identity Utilizing Attested Execution Secure Processors and Zero-Knowledge Membership Proofs. - Koichi Moriyama; Akira Otsuka (IEEE Access, 2025)

Generating lexicons; are large language models better? - Julien Pierre Edmond Ghali; Kosuke Shima; Atsuko Mutoh; Koichi Moriyama; Nobuhiro Inuzuka (Int. J. Knowl. Based Intell. Eng. Syst., 2025)