CoDesk-Implementation. - Konrad Tollmar; Anneli Avatare (CSCW Tools and Technologies Workshop, 1992)

CoDesk - An Interface to TheKnowledgeNet. - Konrad Tollmar (HCI (2), 1993)

The collaborative desktop: an environment for computer supported cooperative work. - Konrad Tollmar; Hans Marmolin; Yngve Sundblad (CHI Conference Companion, 1994)

The design and building of the graphic user interface for the collaborative desktop. - Konrad Tollmar; Yngve Sundblad (Comput. Graph., 1995)

The Freedom to Work from an Arbitiary Position. - Britt Jönsson; Anna Schömer; Konrad Tollmar (CHI Conference Companion, 1996)

Supporting Social Awareness @ Work Design and Experience. - Konrad Tollmar; Ovidiu Sandor; Anna Schömer (CSCW, 1996)

The Dwelling as a Place for Work. - Stefan Junestrand; Konrad Tollmar (CoBuild, 1998)

Video Mediated Communication for Domestic Environments - Architectural and Technological Design. - Stefan Junestrand; Konrad Tollmar (CoBuild, 1999)

Virtually Living Together: A Design Framework for New Communication Media. - Konrad Tollmar; Stefan Junestrand; Olle Torgny (Symposium on Designing Interactive Systems, 2000)

Private and public spaces: the use of video mediated communication in a future home environment. - Stefan Junestrand; Konrad Tollmar; Sören Lenman; Björn Thuresson (CHI Extended Abstracts, 2000)

VideoCafé - exploring mediaspaces in public places within organizations. - Konrad Tollmar; Didier Chincholle; Britt Klasson; Thomas Stephanson (Behav. Inf. Technol., 2001)

Private and public digital domestic spaces. - Stefan Junestrand; Ulf Keijer; Konrad Tollmar (Int. J. Hum. Comput. Stud., 2001)

Face-Responsive Interfaces: From Direct Manipulation to Perceptive Presence. - Trevor Darrell; Konrad Tollmar; Frank Bentley; Neal Checka; Louis-Philippe Morency; Ali Rahimi; Alice Oh (UbiComp, 2002)

Understanding remote presence. - Konrad Tollmar; Joakim Persson (NordiCHI, 2002)

Activity maps for location-aware computing. - David Demirdjian; Konrad Tollmar; Kimberle Koile; Neal Checka; Trevor Darrell (WACV, 2002)

Gesture + play: full-body interaction for virtual environments. - Konrad Tollmar; David Demirdjian; Trevor Darrell (CHI Extended Abstracts, 2003)

Gesture + Play Exploring Full-Body Navigation for Virtual Environments. - Konrad Tollmar; David Demirdjian; Trevor Darrell (CVPR Workshops, 2003)

Activity Zones for Context-Aware Computing. - Kimberle Koile; Konrad Tollmar; David Demirdjian; Howard E. Shrobe; Trevor Darrell (UbiComp, 2003)

Perceptive Presence. - Frank Bentley; Konrad Tollmar; David Demirdjian; Kimberle Koile; Trevor Darrell (IEEE Computer Graphics and Applications, 2003)

User Study of Video-Mediated Communication in the Domestic Environment With Intellectually Disabled Persons. - Stefan Junestrand; Göran Molin; Konrad Tollmar; Ulf Keijer (Int. J. Hum. Comput. Interact., 2003)

IDeixis: image-based Deixis for finding location-based information. - Tom Yeh; Konrad Tollmar; Trevor Darrell (CHI Extended Abstracts, 2004)

Searching the Web with Mobile Images for Location Recognition. - Tom Yeh; Konrad Tollmar; Trevor Darrell (CVPR (2), 2004)

IDeixis - Searching the Web with Mobile Images for Location-Based Information. - Konrad Tollmar; Tom Yeh; Trevor Darrell (Mobile HCI, 2004)

Navigating in virtual environments using a vision-based interface. - Konrad Tollmar; David Demirdjian; Trevor Darrell (NordiCHI, 2004)

A picture is worth a thousand keywords: image-based object search on a mobile platform. - Tom Yeh; Kristen Grauman; Konrad Tollmar; Trevor Darrell (CHI Extended Abstracts, 2005)

Being and mixing: designing interactive soundscapes. - Petter Alexanderson; Konrad Tollmar (NordiCHI, 2006)

A picture is worth a thousand keywords: exploring mobile image-based web search. - Konrad Tollmar; Ted Möller; Björn Nilsved (Mobile HCI, 2007)

The memory stone: a personal ICT device in health care. - Henrik Enquist; Konrad Tollmar (NordiCHI, 2008)

A Picture is Worth a Thousand Keywords: Exploring Mobile Image-Based Web Searching. - Konrad Tollmar; Ted Möller; Björn Nilsved (Adv. Hum. Comput. Interact., 2008)

Exploring User Requirements for Non-visual Mobile Navigation Systems. - Charlotte Magnusson; Kirsten Rassmus-Gröhn; Konrad Tollmar; Hanna Stigmar (INTERACT (1), 2009)

Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services. - Charlotte Magnusson; Konrad Tollmar; Stephen A. Brewster; Tapani Sarjakoski; L. Tiina Sarjakoski; Samuel Roselier (LocWeb, 2009)

The mobile Oracle: a tool for early user involvement. - Charlotte Magnusson; Martin Pielot; Margarita Anastassova; Kirsten Rassmus-Gröhn; Konrad Tollmar; Samuel Roselier (Mobile HCI, 2009)

Mobile wellness: collecting, visualizing and interacting with personal health data. - Konrad Tollmar; Frank Bentley; John Moore; Alex Olwal (Mobile HCI, 2011)

Energy Consumption Reduction via Context-Aware Mobile Video Pre-fetching. - Alisa Devlic; Pietro Lungaro; Pavan Kamaraju; Zary Segall; Konrad Tollmar (ISM, 2012)

Mobile Health Mashups: Making sense of multiple streams of wellbeing and contextual data for presentation on a mobile device. - Konrad Tollmar; Frank Bentley; Cristobal Viedma (PervasiveHealth, 2012)

The power of mobile notifications to increase wellbeing logging behavior. - Frank Bentley; Konrad Tollmar (CHI, 2013)

Mobile Music Business Models in Asia's Emerging Markets. - Laili Aidi; Jan Markendahl; Konrad Tollmar; Ekambar Selvakumar; Jin Huang; Greger Blennerud (ICMB, 2013)

Evaluation of Energy Profiles for Mobile Video Prefetching in Generalized Stochastic Access Channels. - Alisa Devlic; Pietro Lungaro; Zary Segall; Konrad Tollmar (MobiQuitous, 2013)

Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change. - Frank Bentley; Konrad Tollmar; Peter Stephenson; Laura M. Levy; Brian D. Jones; Scott L. Robertson; Ed Price; Richard Catrambone; Jeff Wilson (ACM Trans. Comput. Hum. Interact., 2013)

Communiplay: a field study of a public display mediaspace. - Jörg Müller 001; Dieter Eberle; Konrad Tollmar (CHI, 2014)

Towards QoE-aware adaptive video streaming. - Alisa Devlic; Pavan Kamaraju; Pietro Lungaro; Zary Segall; Konrad Tollmar (IWQoS, 2015)

Boosting Mobile Experience Sampling with Social Media. - Konrad Tollmar; Chengcheng Huang (MobileHCI, 2015)

QoE-aware optimization for video delivery and storage. - Alisa Devlic; Pavan Kamaraju; Pietro Lungaro; Zary Segall; Konrad Tollmar (WOWMOM, 2015)

Energy saving approaches for video streaming on smartphone based on QoE modeling. - Luis Guillermo Martinez Ballesteros; Selim Ickin; Markus Fiedler; Jan Markendahl; Konrad Tollmar; Katarzyna Wac (CCNC, 2016)

The IKEA Catalogue: Design Fiction in Academic and Industrial Collaborations. - Barry A. T. Brown; Julian Bleecker; Marco D'Adamo; Pedro Ferreira; Joakim Formo; Mareike Glöss; Maria Holm; Kristina Höök; Eva-Carin Banka Johnson; Emil R. Kaburuan; Anna Karlsson; Elsa Kosmack Vaara; et al. (GROUP, 2016)

Human-to-AI Interfaces for Enabling Future Onboard Experiences. - Pietro Lungaro; Konrad Tollmar; Thomas Beelen (AutomotiveUI (adjunct), 2017)

QoE design tradeoffs for foveated content provision. - Pietro Lungaro; Konrad Tollmar (QoMEX, 2017)

Beyond foveal rendering: smart eye-tracking enabled networking (SEEN). - Konrad Tollmar; Pietro Lungaro; Alfredo Fanghella Valero; Ashutosh Mittal (SIGGRAPH Talks, 2017)

Gaze- and qoe-aware video streaming solutions for mobile VR. - Pietro Lungaro; Konrad Tollmar; Ashutosh Mittal; Alfredo Fanghella Valero (VRST, 2017)

DriverSense: a hyper-realistic testbed for the design and evaluation of novel user interfaces in self-driving vehicles. - Pietro Lungaro; Konrad Tollmar; Saeik Firdose; Conrado Mateu Gisbert; Gaël Dubus (AutomotiveUI (adjunct), 2018)

Demonstration of a low-cost hyper-realistic testbed for designing future onboard experiences. - Pietro Lungaro; Konrad Tollmar; Saeik Firdose; Conrado Mateu Gisbert; Gaël Dubus (AutomotiveUI (adjunct), 2018)

Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR. - Saeik Firdose; Pietro Lungaro; Konrad Tollmar (VR, 2018)

Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences. - Pietro Lungaro; Rickard Sjöberg; Alfredo Fanghella Valero; Ashutosh Mittal; Konrad Tollmar (IEEE Trans. Vis. Comput. Graph., 2018)

Immersivemote: combining foveated AI and streaming for immersive remote operations. - Pietro Lungaro; Konrad Tollmar (SIGGRAPH Talks, 2019)

Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. - Carlos García Ling; Konrad Tollmar; Linus Gisslén (AIIDE, 2020)

Augmenting Automated Game Testing with Deep Reinforcement Learning. - Joakim Bergdahl; Camilo Gordillo; Konrad Tollmar; Linus Gisslén (CoG, 2020)

Adversarial Reinforcement Learning for Procedural Content Generation. - Linus Gisslén; Andy Eakins; Camilo Gordillo; Joakim Bergdahl; Konrad Tollmar (CoG, 2021)

Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. - Camilo Gordillo; Joakim Bergdahl; Konrad Tollmar; Linus Gisslén (CoG, 2021)

Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning. - Matilda Tamm; Olivia Shamon; Hector Anadon Leon; Konrad Tollmar; Linus Gisslén (CoG, 2022)

CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories. - Alessandro Sestini; Linus Gisslén; Joakim Bergdahl; Konrad Tollmar; Andrew D. Bagdanov (CoRR, 2022)

Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs. - Monica Villanueva Aylagas; Hector Anadon Leon; Mattias Teye; Konrad Tollmar (Comput. Graph. Forum, 2022)

Generating Personas for Games with Multimodal Adversarial Imitation Learning. - William Ahlberg; Alessandro Sestini; Konrad Tollmar; Linus Gisslén (CoG, 2023)

Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning. - Alessandro Sestini; Joakim Bergdahl; Konrad Tollmar; Andrew D. Bagdanov; Linus Gisslén (CoG, 2023)

Improving Generalization in Game Agents with Data Augmentation in Imitation Learning. - Derek Yadgaroff; Alessandro Sestini; Konrad Tollmar; Linus Gisslén (CoRR, 2023)

Improving Generalization in Game Agents with Data Augmentation in Imitation Learning. - Derek Yadgaroff; Alessandro Sestini; Konrad Tollmar; Ayça Özçelikkale; Linus Gisslén (CEC, 2024)

Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. - Alessandro Sestini; Linus Gisslén; Joakim Bergdahl; Konrad Tollmar; Andrew D. Bagdanov (IEEE Trans. Games, 2024)

A Call for Deeper Collaboration Between Robotics and Game Development. - Iolanda Leite; William Ahlberg; André Pereira 001; Alessandro Sestini; Linus Gisslén; Konrad Tollmar (CoG, 2025)

TROFI: Trajectory-Ranked Offline Inverse Reinforcement Learning. - Alessandro Sestini; Joakim Bergdahl; Konrad Tollmar; Andrew D. Bagdanov; Linus Gisslén (CoRR, 2025)

Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games. - António Afonso; Iolanda Leite; Alessandro Sestini; Florian Fuchs; Konrad Tollmar; Linus Gisslén (CoRR, 2025)