The use of coherent ray tracing for physically accurate rendering. - Boris Kh. Barladian; Alexey G. Voloboi; K. A. Vostryakov; Vladimir A. Galaktionov; Lev Z. Shapiro (Program. Comput. Softw., 2008)

Spectral ray tracing in problems of photorealistic imagery construction. - Dmitry D. Zhdanov; Igor Stanislavovich Potemin; Vladimir A. Galaktionov; Boris Kh. Barladian; K. A. Vostryakov; Lev Z. Shapiro (Program. Comput. Softw., 2011)

Implementing Irradiance Cache in a GPU Realistic Renderer. - Vladimir A. Frolov; Konstantin Vostryakov; Alexander A. Kharlamov 002; Vladimir A. Galaktionov (Trans. Comput. Sci., 2013)

Multiple reference octrees for a GPU photon mapping and irradiance caching. - Vladimir A. Frolov; Alexander A. Kharlamov 002; Vladimir A. Galaktionov; K. A. Vostryakov (Program. Comput. Softw., 2014)