EEG Assessment of Surprise Effects in Serious Games. - Konstantinos Georgiadis; Herre van Oostendorp; Jelke van der Pal (GALA, 2015)

Computational Modelling of Pathogenic Protein Behaviour-Governing Mechanisms in the Brain. - Konstantinos Georgiadis; Alexandra L. Young; Michael Hütel; Adeel Razi; Carla Semedo; Jonathan M. Schott; Sébastien Ourselin; Jason D. Warren; Marc Modat (MICCAI (3), 2018)

Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (VS-GAMES, 2018)

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (CoG, 2019)

Bolstering Stealth Assessment in Serious Games. - Konstantinos Georgiadis; Tjitske Faber; Wim Westera (GALA, 2019)

Reinforcing Stealth Assessment in Serious Games. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (GALA, 2019)

Artificial intelligence moving serious gaming: Presenting reusable game AI components. - Wim Westera; Rui Prada; Samuel Mascarenhas; Pedro Santos 001; João Dias 001; Manuel Guimarães; Konstantinos Georgiadis; Enkhbold Nyamsuren; Kiavash Bahreini; Zerrin Yumak; Chris Christyowidiasmoro; Mihai Dascalu; et al. (Educ. Inf. Technol., 2020)

On the Robustness of Stealth Assessment. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (IEEE Trans. Games, 2021)

Representation learning schemes of multichannel encephalographic signals for Brain Computer Interfaces - Konstantinos Georgiadis (2021)

Adaptive Mask-Based Pyramid Network for Realistic Bokeh Rendering. - Konstantinos Georgiadis; Albert Saà-Garriga; Mehmet Kerim Yucel; Anastasios Drosou; Bruno Manganelli (ECCV Workshops (2), 2022)

Cognitive analytics platform with AI solutions for anomaly detection. - Vaia Rousopoulou; Thanasis Vafeiadis; Alexandros Nizamis; Ioannis Iakovidis; Leonidas Samaras; Alkis Kirtsoglou; Konstantinos Georgiadis; Dimosthenis Ioannidis; Dimitrios Tzovaras (Comput. Ind., 2022)

Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills. - Hugo C. Huurdeman; Hans G. K. Hummel; Rob Nadolski; Giel van Lankveld; Konstantinos Georgiadis; Johan van den Boomen; Hub Kurvers; Petra Neessen; Ron Pat-El; Aad Slootmaker (CSEDU (2), 2023)

LP-IOANet: Efficient High Resolution Document Shadow Removal. - Konstantinos Georgiadis; Mehmet Kerim Yucel; Evangelos Skartados; Valia Dimaridou; Anastasios Drosou; Albert Saà-Garriga; Bruno Manganelli (ICASSP, 2023)

TRICKVOS: A Bag of Tricks for Video Object Segmentation. - Evangelos Skartados; Konstantinos Georgiadis; Mehmet Kerim Yucel; Koskinas Ioannis; Armando Domi; Anastasios Drosou; Bruno Manganelli; Albert Saà-Garriga (ICIP, 2023)

Learning Analytics-Supported Learning Design for a Dutch Distance Learning University. - Seyyed Kazem Banihashem; Maryam Alqassab; Konstantinos Georgiadis; Marcel Schmitz; Hendrik Drachsler (EC-TEL (2), 2024)

Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play. - Hans G. K. Hummel; Rob Nadolski; Hugo C. Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann (J. Comput. Assist. Learn., 2024)

CheapNVS: Real-Time On-Device Narrow-Baseline Novel View Synthesis. - Konstantinos Georgiadis; Mehmet Kerim Yucel; Albert Saà-Garriga (ICASSP, 2025)