A pervasive role-playing game for introducing elementary school students to archaeology. - Natalia Georgiadi; Eleni Kokkoli-Papadopoulou; George Kordatos; Konstantinos Partheniadis; Manos Sparakis; Panayiotis Koutsabasis; Spyros Vosinakis; Dimitris Zissis; Modestos Stavrakis (MobileHCI Adjunct, 2016)

Designing a Smart Ring and a Smartphone Application to Help Monitor, Manage and Live Better with the Effects of Raynaud's Phenomenon. - Konstantinos Partheniadis; Modestos Stavrakis (GOODTECHS, 2017)

Design and evaluation of a digital wearable ring and a smartphone application to help monitor and manage the effects of Raynaud's phenomenon. - Konstantinos Partheniadis; Modestos Stavrakis (Multim. Tools Appl., 2019)

Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App. - Panayiotis Koutsabasis; Anna Gardeli; Konstantinos Partheniadis; Panayiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis (EuroMed, 2020)

Location-Based Games for Cultural Heritage: Applying the Design Thinking Process. - Panayiotis Koutsabasis; Konstantinos Partheniadis; Anna Gardeli; Panagiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis (CHI Greece, 2021)

Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage. - Panayiotis Koutsabasis; Anna Gardeli; Konstantinos Partheniadis; Panagiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis (CoG, 2021)

Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities. - Panayiotis Koutsabasis; Konstantinos Partheniadis; Anna Gardeli; Panagiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis; Despina Elizabeth Filippidou (Multimodal Technol. Interact., 2022)