Alternate reality games (ARG) as innovative digital information sources. - Koos J. W. de Beer; Theo Bothma (Libr. Hi Tech, 2016)

Exercising library and information literacies through alternate reality gaming. - Adam Jerrett; Theo J. D. Bothma; Koos J. W. de Beer (Aslib J. Inf. Manag., 2017)

Evaluating the usability of the information architecture of academic library websites. - Isabel Mariann Silvis; Theo J. D. Bothma; Koos J. W. de Beer (Libr. Hi Tech, 2019)

Creating pseudo-tactile feedback in virtual reality using shared crossmodal properties of audio and tactile feedback. - Isak de Villiers Bosman; Koos J. W. de Beer; Theo J. D. Bothma (South Afr. Comput. J., 2021)

Practical Considerations for Values-Conscious Pervasive Games. - Adam Jerrett; Peter Howell; Koos J. W. de Beer (DiGRA, 2022)

The experience of using virtual reality for interactive spatial visualisation of environmental data. - Isak de Villiers Bosman; Annique Smith; Kwan Sui Dave Ka; Koos J. W. de Beer; Jan A Maritz (GamiFIN, 2023)