A Japanese input method using leap motion in virtual reality. - Kosuke Komiya; Tatsuo Nakajima (ICMU, 2017)

A New Japanese Input Method for Virtual Reality Applications. - Kosuke Komiya; Tatsuo Nakajima (HCI (3), 2018)

VR Classroom: Enhancing Learning Experience with Virtual Class Rooms. - Kodai Oiwake; Kosuke Komiya; Hina Akasaki; Tatsuo Nakajima (ICMU, 2018)

Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. - Kosuke Komiya; Tatsuo Nakajima (HCI (30), 2019)

Community Cash: A Community-Based Cryptocurrency for Implementing Activity-Based Micro-Pricing. - Kosuke Komiya; Tatsuo Nakajima (SmartBlock, 2019)

Memorability of Japanese Mnemonic Passwords. - Kosuke Komiya; Tatsuo Nakajima (HCI (10), 2021)

Comparing Augmented Reality-based Display Methods to Present Guiding Information. - Riko Horikawa; Manaka Ito; Kosuke Komiya; Tatsuo Nakajima; Hayato Yamana (LifeTech, 2022)