Efficient Divide-And-Conquer Ray Tracing using Ray Sampling. - Kosuke Nabata; Kei Iwasaki; Yoshinori Dobashi; Tomoyuki Nishita (High Performance Graphics, 2013)

Adaptive Importance Caching for Many-Light Rendering. - Hiroshi Yoshida; Kosuke Nabata; Kei Iwasaki; Yoshinori Dobashi; Tomoyuki Nishita (J. WSCG, 2015)

An Error Estimation Framework for Many-Light Rendering. - Kosuke Nabata; Kei Iwasaki; Yoshinori Dobashi; Tomoyuki Nishita (Comput. Graph. Forum, 2016)

Error estimation for many-light rendering with supersampling. - Hirokazu Sakai; Kosuke Nabata; Shinya Yasuaki; Kei Iwasaki (SIGGRAPH Asia Technical Briefs, 2018)

A method for estimating the errors in many-light rendering with supersampling. - Hirokazu Sakai; Kosuke Nabata; Shinya Yasuaki; Kei Iwasaki (Comput. Vis. Media, 2019)

Two-stage Resampling for Bidirectional Path Tracing with Multiple Light Sub-paths. - Kosuke Nabata; Kei Iwasaki; Yoshinori Dobashi (Comput. Graph. Forum, 2020)

Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths. - Kosuke Nabata; Kei Iwasaki; Yoshinori Dobashi (ACM Trans. Graph., 2020)

Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering. - Kosuke Nabata; Kei Iwasaki (IEEE Trans. Vis. Comput. Graph., 2022)