Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society. - Kota Gushima; Tatsuya Aikawa; Mizuki Sakamoto; Tatsuo Nakajima (HCI (19), 2016)

Community-based crowdsourcing to increase a community's well-being. - Kota Gushima; Mizuki Sakamoto; Tatsuo Nakajima (iiWAS, 2016)

Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities. - Mizuki Sakamoto; Kota Gushima; Todorka Alexandrova; Tatsuo Nakajima (EGOVIS, 2017)

A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. - Kota Gushima; Mizuki Sakamoto; Tatsuo Nakajima (HCI (30), 2017)

Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature. - Kota Gushima; Hina Akasaki; Tatsuo Nakajima (MindTrek, 2017)

HoloMoL: human memory augmentation with mixed-reality technologies. - Yuki Yamada; Keisuke Irie; Kota Gushima; Fumiko Ishizawa; Mohammed AlSada; Tatsuo Nakajima (MindTrek, 2017)

Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci. - Keisuke Irie; Mohammed AlSada; Yuki Yamada; Kota Gushima; Tatsuo Nakajima (MoMM, 2017)

A Design Space for Virtuality-Introduced Internet of Things. - Kota Gushima; Tatsuo Nakajima (Future Internet, 2017)

Providing Daily Casual Information Through Eye Contact with Emotional Creatures. - Hina Akasaki; Kota Gushima; Tatsuo Nakajima (HCI (22), 2018)

A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature. - Kota Gushima; Hina Akasaki; Tatsuo Nakajima (HCI (21), 2018)

Playful Information Access Through Virtual Creatures. - Kota Gushima; Tatsuo Nakajima (ICEC, 2018)

Deriving Features for Designing Ambient Media. - Kota Gushima; Shuma Toyama; Yukiko Kinoshita; Tatsuo Nakajima (HCI (15), 2019)

Supporting Human Relationship-Building in a Daily Life Community. - Koya Iwase; Kota Gushima; Tatsuo Nakajima (HCI (22), 2019)

Interaction with the Mercurial Robot: Work Assisting Robot Express the Tiredness. - Yukiko Iwasaki; Kota Gushima; Emi Tamaki (ICECC, 2019)

A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services. - Kota Gushima; Tatsuo Nakajima (Intelligent Environments, 2020)

Pervasive Smart Objects: Framework for Extending Smart-Object Services. - Kota Gushima; Yukiko Kinoshita; Tatsuo Nakajima (HCI (21), 2021)

Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds. - Kota Gushima; Tatsuo Nakajima (HCI (9), 2021)

"Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5. - Koya Iwase; Kota Gushima; Tatsuo Nakajima (LifeTech, 2021)

Human Behavior Guidance Methods in Distributed Virtual Shopping Malls. - Yuta Matsushima; Kota Gushima; Tatsuo Nakajima (LifeTech, 2021)

Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs. - Kenji Tsukamoto; Tatsuo Nakajima; Kota Gushima (LifeTech, 2021)

MPC-based Pedestrian Routing for Congestion Balancing. - Marcel Menner; Stefano Di Cairano; Masaki Hamada; Kota Gushima (CCTA, 2023)