Neuro-Evolutionary Approach to Multi-objective Optimization in One-Player Mahjong. - Koya Ihara; Shohei Kato (NBiS, 2017)

Constrained GA Based Segment Assignment in Shield Tunneling to Minimize the Amount of Excavated Soil. - Koya Ihara; Shohei Kato; Takehiko Nakaya; Tomoaki Ogi (GCCE, 2018)

Group Working Just Generation Gap with Problem Redivision. - Takatoshi Niwa; Koya Ihara; Shohei Kato (GCCE, 2019)

A group work inspired generation alternation model of real-coded GA. - Takatoshi Niwa; Koya Ihara; Shohei Kato (GECCO (Companion), 2019)

A PSO based Approach to Assign Segments for Reducing Excavated Soil in Shield Tunneling. - Koya Ihara; Shohei Kato; Takehiko Nakaya; Tomoaki Ogi; Hiroichi Masuda (ICAART (2), 2019)

Application of PSO-Based Constrained Combinatorial Optimization to Segment Assignment in Shield Tunneling. - Koya Ihara; Shohei Kato; Takehiko Nakaya; Tomoaki Ogi; Hiroichi Masuda (ICAART (Revised Selected Papers), 2019)

Improving Distribution-Based Discrete Particle Swarm Optimization Using Lévy Flight. - Koya Ihara; Shohei Kato (Australasian Conference on Artificial Intelligence, 2020)

Lévy Flight for Distribution-Based Discrete Particle Swarm Optimization. - Koya Ihara; Shohei Kato (GCCE, 2020)

Group Working Differential Evolution. - Takatoshi Niwa; Koya Ihara; Shohei Kato (GCCE, 2020)

Cooperative coevolutionary genetic algorithm using hierarchical clustering of linkage tree. - Takatoshi Niwa; Koya Ihara; Shohei Kato (GECCO Companion, 2020)

A Novel Sampling Method with Lévy Flight for Distribution-Based Discrete Particle Swarm Optimization. - Koya Ihara; Shohei Kato (CEC, 2021)

Initialization Effects for PSO Based Storage Assignment Optimization. - Minami Watanabe; Koya Ihara; Shohei Kato; Takuto Sakuma (GCCE, 2021)

A Production Line Work Schedule Generation System Considering Rest Alternation. - Kenga Mikami; Koya Ihara; Takuto Sakuma; Shohei Kato (GCCE, 2022)

Introducing an AGV System into the Warehouse and Optimizing Product Placement for Efficient Operation. - Minami Watanabe; Koya Ihara; Shohei Kato; Takuto Sakuma (GCCE, 2022)

Development of a Multiagent Based Order Picking Simulator for Optimizing Operations in a Logistics Warehouse. - Takuto Sakuma; Minami Watanabe; Koya Ihara; Shohei Kato (IEA/AIE, 2022)

Development of a Production Line Work Scheduling System Considering Diversity of Work Assignment. - Kenga Mikami; Koya Ihara; Takuto Sakuma; Shohei Kato (GCCE, 2023)

Generating Products Placement in Warehouse Using BLPSO and MIQCPs. - Ayaka Sugiura; Takahiro Suzuki; Koya Ihara; Takuto Sakuma; Shohei Kato (ICAART (3), 2024)

On-Device, Diverse, Difficulty-Driven Level Generation for Match 3D Puzzles via Reinforcement Learning. - Koya Ihara; Tomomi Takahashi; Kazuya Kuroda; Naoyuki Jimbo (CoG, 2025)

A Practical Evaluation of UI Element Detection for Automated Mobile Game Testing. - Nozomu Karai; Koya Ihara; Tatsuya Ishimoto; Daiki Kubo; Kotaro Kikuchi (CoG, 2025)