Milo and J-Mole: Computers as Constructivist Teachable Agents. - Kristen Pilner Blair; Daniel L. Schwartz 001 (ICLS, 2004)

The unless switch: adding conditional logic to concept mapping for middle school students. - Kevin Hartman; Kristen Pilner Blair (CHI Extended Abstracts, 2005)

At home with Mathematics: Meanings and Uses among Families. - Reed Stevens; Véronique Mertl; Sheldon Levias; Laurie McCarthy; Shelley V. Goldman; Lee Martin; Roy Pea; Angela Booker; Kristen Pilner Blair; Na'ilah Suad Nasir; Michael Heimlich; Grace Atukpawu; et al. (ICLS, 2006)

Math engaged problem solving in families. - Shelley V. Goldman; Roy Pea; Kristen Pilner Blair; Osvaldo Jiménez; Angela Booker; Lee Martin; Indigo Esmonde (ICLS (1), 2010)

Go Math! How Research Anchors New Mobile Learning Environments. - April Alexander; Kristen Pilner Blair; Shelley V. Goldman; Osvaldo Jiménez; Masataka Nakaue; Roy Pea; Andrew Russell (WMUTE, 2010)

Learning in critter corral: evaluating three kinds of feedback in a preschool math app. - Kristen Pilner Blair (IDC, 2013)

Making Math Learning Social and Familial: The Promise and Problems of Mobile Devices. - Osvaldo Jiménez; Shelley V. Goldman; Ben Hedrick; Kristen Pilner Blair; Roy Pea (CSCL (2), 2013)

Choice-based Assessment: Can Choices Made in Digital Games Predict 6th-Grade Students' Math Test Scores? - Min Chi; Daniel L. Schwartz 001; Kristen Pilner Blair; Doris B. Chin (EDM, 2014)

Combining Generation and Expository Instruction to Prepare Students to Transfer Big Ideas Across School Topics. - Inga Glogger; Lennart Schalk; Claudia Mazziotti; Nicole R. Hallinen; Armin Barth; Ralph Schumacher; Katharina Gaus; Alexander Renkl; Katharina Loibl; Nikol Rummel; Doris B. Chin; Kristen Pilner Blair; et al. (ICLS, 2014)

Posterlet: A Game-Based Assessment of Children's Choices to Seek Feedback and to Revise. - Maria Cutumisu; Kristen Pilner Blair; Doris B. Chin; Daniel L. Schwartz 001 (J. Learn. Anal., 2014)

Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study. - Kristen Pilner Blair; Jay Pfaffman; Maria Cutumisu; Nicole R. Hallinen; Daniel L. Schwartz 001 (CHI Extended Abstracts, 2015)

Got Game? A Choice-Based Learning Assessment of Data Literacy and Visualization Skills. - Doris B. Chin; Kristen Pilner Blair; Daniel L. Schwartz 001 (Technol. Knowl. Learn., 2016)

Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task. - Maria Cutumisu; Kristen Pilner Blair; Doris B. Chin; Daniel L. Schwartz 001 (Int. J. Artif. Intell. Educ., 2017)

Computational Thinking in Support of Learning and Transfer. - Nicole Hutchins; Gautam Biswas; Rachel Wolf; Doris B. Chin; Shuchi Grover; Kristen Pilner Blair (ICLS, 2020)

Assessment of Students' Feedback Behavior in AGame-Based Automated Feedback System -A Cross-Cultural Replication Study. - Annika Silvervarg; Kristen Pilner Blair; Maria Cutumisu; Agneta Gulz (ICCE, 2022)

Extended Realities and the Future of Knowledge Work: Opportunities and Challenges. - Anna Carolina Muller Queiroz; Jeremy N. Bailenson; Kristen Pilner Blair; Daniel L. Schwartz 001; Candace Thille; Anthony David Wagner (VR Workshops, 2024)

Self-review and feedback in virtual reality dialogues increase language markers of personal and emotional expression in an empathetic communication training experience. - Anna C. M. Queiroz; Jeremy N. Bailenson; Kristen Pilner Blair; Daniel L. Schwartz 001; Candace Thille; Anthony David Wagner (Comput. Educ. X Real., 2025)