Evaluating WAP Usability: "What Usability?". - Kristian Kiili (WMTE, 2002)

Technology Access: Resources Wasted in Computer Laboratories. - Kristian Kiili (ICT and the Teacher of the Future, 2003)

Identifying Hypermedia Browsing Strategies. - Kristian Kiili; Harri Ketamo (eTRAIN, 2003)

Digital game-based learning: Towards an experiential gaming model. - Kristian Kiili (Internet High. Educ., 2005)

Content creation challenges and flow experience in educational games: The IT-Emperor case. - Kristian Kiili (Internet High. Educ., 2005)

Towards a Participatory Multimedia Learning Model. - Kristian Kiili (Educ. Inf. Technol., 2006)

Foundation for problem-based gaming. - Kristian Kiili (Br. J. Educ. Technol., 2007)

Exploring the Learning Mechanism in Educational Games. - Kristian Kiili; Harri Ketamo (J. Comput. Inf. Technol., 2007)

Developing engaging exergames with simple motion detection. - Kristian Kiili; Sari Merilampi (MindTrek, 2010)

Reverse Market Segmentation with Personas. - Harri Ketamo; Kristian Kiili; Jarkko Alajääski (WEBIST (2), 2010)

Learning experiences of mobile social media. - Kristian Kiili; Jari Multisilta; Marko Suominen; Harri Ketamo (Int. J. Mob. Learn. Organisation, 2010)

Mobile exergames for preventing diseases related to childhood obesity. - Antti Koivisto; Sari Merilampi; Kristian Kiili (ISABEL, 2011)

Hot Issues in Game Enhanced Learning: The GEL Viewpoint. - Sara de Freitas; Jeffrey Earp; Michela Ott; Kristian Kiili; Muriel Ney; Maria Popescu; Margarida Romero; Mireia Usart; Ioana A. Stanescu (VS-GAMES, 2012)

GEL: Exploring Game Enhanced Learning. - Sara de Freitas; Kristian Kiili; Muriel Ney; Michela Ott; Maria Popescu; Margarida Romero; Ioana A. Stanescu (VS-GAMES, 2012)

The Design Principles for Flow Experience in Educational Games. - Kristian Kiili; Sara de Freitas; Sylvester Arnab; Timo Lainema (VS-GAMES, 2012)

Exerbraining for Schools: Combining Body and Brain Training. - Kristian Kiili; Pauliina Tuomi; Arttu Perttula (VS-GAMES, 2012)

Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. - Kristian Kiili; Arttu Perttula; Sylvester Arnab; Marko Suominen (GALA, 2013)

Enriching shared experience by collective heart rate. - Arttu Perttula; Pauliina Tuomi; Kristian Kiili; Marko Suominen; Antti Koivisto; Jari Multisilta (Int. J. Soc. Humanist. Comput., 2013)

A Conceptual Model Towards the Scaffolding of Learning Experience. - Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Petros Lameras; Maurice Hendrix; Kristian Kiili; Jannicke Baalsrud Hauge; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; Anders Dahlbom; Cristiana Degano; et al. (GALA, 2014)

Flow framework for analyzing the quality of educational games. - Kristian Kiili; Timo Lainema; Sara de Freitas; Sylvester Arnab (Entertain. Comput., 2014)

Studying the User Experience of a Tablet Based Math Game. - Kristian Kiili; Harri Ketamo; Antti Koivisto; Enda Finn (Int. J. Game Based Learn., 2014)

Evaluating the usefulness of Eye Tracking in Game-based Learning. - Kristian Kiili; Harri Ketamo; Michael D. Kickmeier-Rust (Int. J. Serious Games, 2014)

Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. - Kristian J. M. Kiili; Arttu Perttula; Antero Lindstedt; Sylvester Arnab; Marko Suominen (Int. J. Serious Games, 2014)

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. - Jannicke Madeleine Baalsrud Hauge; Ioana A. Stanescu; Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Ángel Serrano-Laguna; Petros Lameras; Maurice Hendrix; Kristian Kiili; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; et al. (Int. J. Serious Games, 2015)

Editorial: is Game-Based Math Learning Finally Coming of Age? - Kristian Juha Mikael Kiili; Keith Devlin; Jari Multisilta (Int. J. Serious Games, 2015)

Using video games to combine learning and assessment in mathematics education. - Kristian Juha Mikael Kiili; Keith Devlin; Arttu Perttula; Pauliina Tuomi; Antero Lindstedt (Int. J. Serious Games, 2015)

Designing Working Memory Games for Elderly. - Antti Koivisto; Antero Lindstedt; Sari Merilampi; Kristian Kiili (GALA, 2016)

A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions. - Manuel Ninaus; Kristian Kiili; Jake McMullen; Korbinian Moeller (GALA, 2016)

Promoting students' fractional thinking by challenging them to design game-based number line tasks for others. - Arttu Perttula; Pauliina Tuomi; Kristian Kiili; Antero Lindstedt (MindTrek, 2016)

Data-Driven Design Decisions to Improve Game-Based Learning of Fractions. - Manuel Ninaus; Kristian Kiili; Robert S. Siegler; Korbinian Moeller (GALA, 2017)

Evaluating Playing Experience and Adoption of a Math Learning Game. - Antero Lindstedt; Kristian Kiili (GamiFIN, 2017)

Assessing fraction knowledge by a digital game. - Manuel Ninaus; Kristian Kiili; Jake McMullen; Korbinian Moeller (Comput. Hum. Behav., 2017)

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience. - Manuel Ninaus; Korbinian Moeller; Jake McMullen; Kristian Kiili (Int. J. Serious Games, 2017)

Flow experience in game based learning - a systematic literature review. - Arttu Perttula; Kristian Kiili; Antero Lindstedt; Pauliina Tuomi (Int. J. Serious Games, 2017)

A Fun-Accuracy Trade-Off in Game-Based Learning. - Simon Greipl; Manuel Ninaus; Darlene Bauer; Kristian Kiili; Korbinian Moeller (GALA, 2018)

Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. - Kristian Kiili; Antti Koskinen; Antero Lindstedt; Manuel Ninaus (GALA, 2018)

Exploring characteristics of students' emotions, flow and motivation in a math game competition. - Kristian Kiili; Antero Lindstedt; Manuel Ninaus (GamiFIN, 2018)

Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators. - Kristian Kiili; Korbinian Moeller; Manuel Ninaus (Comput. Educ., 2018)

Exploring the Educational Potential of a Game-Based Math Competition. - Kristian Kiili; Kai Ojansuu; Antero Lindstedt; Manuel Ninaus (Int. J. Game Based Learn., 2018)

Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test. - Kristian Kiili; Harri Ketamo (IEEE Trans. Learn. Technol., 2018)

Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age. - Simon Greipl; Korbinian Moeller; Kristian Kiili; Manuel Ninaus (GALA, 2019)

Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects. - Kristian Kiili; Pauliina Tuomi (GALA, 2019)

Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game. - Antero Lindstedt; Kristian Kiili (GALA, 2019)

Intrinsic integration in rational number games - A systematic literature review. - Kristian Kiili; Antti Koskinen; Manuel Ninaus (GamiFIN, 2019)

Moving mathematics out of the classroom: Using mobile technology to enhance spontaneous focusing on quantitative relations. - Jake McMullen; Minna M. Hannula-Sormunen; Mikko Kainulainen; Kristian Kiili; Erno Lehtinen (Br. J. Educ. Technol., 2019)

Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data. - Manuel Ninaus; Simon Greipl; Kristian Kiili; Antero Lindstedt; Stefan Huber 002; Elise Klein 001; Hans-Otto Karnath; Korbinian Moeller (Comput. Educ., 2019)

Flow Experience and Situational Interest in an Adaptive Math Game. - Antero Lindstedt; Antti Koskinen; Jake McMullen; Manuel Ninaus; Kristian Kiili (GALA, 2020)

Motivational Potential of Leaderboards in a Team-Based Math Game Competition. - Manuel Ninaus; Sara de Freitas; Kristian Kiili (GALA, 2020)

Different performance, full experience: a learning game applied throughout adulthood. - Simon Greipl; Korbinian Moeller; Kristian Kiili; Manuel Ninaus (Int. J. Serious Games, 2020)

To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking. - Manuel Ninaus; Kristian Kiili; Guilherme Wood; Korbinian Moeller; Silvia Erika Kober (IEEE Trans. Learn. Technol., 2020)

Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game. - Kristian Kiili; Antero Lindstedt; Manuel Ninaus; Tua Nylén (GALA, 2021)

When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning. - Simon Greipl; Elise Klein 001; Antero Lindstedt; Kristian Kiili; Korbinian Moeller; Hans-Otto Karnath; Julia Bahnmueller; Johannes Bloechle; Manuel Ninaus (Comput. Hum. Behav., 2021)

Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins. - Kristian Juha Mikael Kiili; Antero Lindstedt; Antti Koskinen; Hilma Halme; Manuel Ninaus; Jake McMullen (Int. J. Serious Games, 2021)

Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis. - Kristian Kiili; Juho Siuko; Elizabeth B. Cloude; Muhterem Dindar (GALA, 2022)

Effects of a Game-Based Fraction Estimation Task on Math Anxiety. - Jessica Maisey; Georgios Thoma; Korbinian Moeller; Kristian Kiili; Manuel Ninaus (GALA, 2022)

The role of situational interest in game-based learning. - Antti Koskinen; Jake McMullen; Hilma Halme; Minna Hannula-Sormunen; Manuel Ninaus; Kristian Kiili (GamiFIN, 2022)

Are Game Elements Fueling Learners' Motivation via Positive Affect? - Stefan Huber 002; Antero Lindstedt; Kristian Kiili; Manuel Ninaus (GALA, 2023)

Introduction to the 1st Game-based Learning Minitrack. - Wilk Oliveira; Julita Vasileva; Kristian Kiili; Juho Hamari (HICSS, 2023)

The strength and direction of the difficulty adaptation affect situational interest in game-based learning. - Antti Koskinen; Jake McMullen; Minna Hannula-Sormunen; Manuel Ninaus; Kristian Kiili (Comput. Educ., 2023)

Adult readers evaluating the credibility of social media posts: Prior belief consistency and source's expertise matter most. - Miikka Kuutila; Carita Kiili; Reijo Kupiainen; Eetu Huusko; Junhao Li; Simo Hosio; Mika Mäntylä; Kristian Kiili (CoRR, 2023)

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. - Sara de Freitas; Victoria S. Uren; Kristian Kiili; Manuel Ninaus; Panagiotis Petridis; Petros Lameras; Ian Dunwell; Sylvester Arnab; Stephen Jarvis; Kam Star (Inf., 2023)

Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning? - Antti Koskinen; Jake McMullen; Manuel Ninaus; Kristian Kiili (J. Comput. Assist. Learn., 2023)

Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis. - Kristian Kiili; Juho Siuko; Elizabeth B. Cloude; Muhterem Dindar (Int. J. Serious Games, 2023)

Introduction to the Special Issue on GaLA Conf 2022. - Antti Koskinen; Kristian Kiili; Francesca de Rosa; Muhterem Dindar; Michael D. Kickmeier-Rust (Int. J. Serious Games, 2023)

Game elements enhance engagement and mitigate attrition in online learning tasks. - Stefan Huber 002; Rodolpho Cortez; Kristian Kiili; Antero Lindstedt; Manuel Ninaus (Comput. Hum. Behav., 2023)

Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation. - Elizabeth B. Cloude; Muhterem Dindar; Manuel Ninaus; Kristian Kiili (EC-TEL (1), 2024)

An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition. - Muhterem Dindar; Elizabeth B. Cloude; Kristian Kiili (EC-TEL (1), 2024)

The Role of Feedback Type and Task Performance on Concurrent Emotions and Interest During Game-Based Learning. - Elizabeth B. Cloude; Eva Kormann; Marco Steiner; Antero Lindstedt; Kristian Kiili; Manuel Ninaus (GALA, 2024)

Game-Based Learning Can Enhance Students' Understanding of AI Ethics. - Antti Koskinen; Antero Lindstedt; Kristian Kiili (GALA, 2024)

Improving critical graph reading skills: The potential might lie in game-based learning. - Juho Siuko; Elizabeth B. Cloude; Kristian Kiili (GamiFIN, 2024)

Storifying instructional videos on online credibility evaluation: Examining engagement and learning. - Riikka Anttonen; Kristian Kiili; Eija Räikkönen; Carita Kiili (Comput. Hum. Behav., 2024)

Game elements improve affect and motivation in a learning task. - Stefan Huber 002; Moritz Edlinger; Antero Lindstedt; Kristian Kiili; Manuel Ninaus (Int. J. Serious Games, 2024)

Revealing complexities when adult readers engage in the credibility evaluation of social media posts. - Miikka Kuutila; Carita Kiili; Reijo Kupiainen; Eetu Huusko; Junhao Li; Simo Hosio; Mika Mäntylä; Julie Coiro; Kristian Kiili (Comput. Hum. Behav., 2024)

Tackling misinformation with games: a systematic literature review. - Kristian Kiili; Juho Siuko; Manuel Ninaus (Interact. Learn. Environ., 2024)

Explicit video-based instruction enhanced students' online credibility evaluation skills: Did storifying instruction matter? - Carita Kiili; Kristian Kiili; Eija Räikkönen; Julie Coiro (Comput. Educ., 2025)