Synthesis of concurrent object manipulation tasks. - Yunfei Bai; Kristin Siu; C. Karen Liu (ACM Trans. Graph., 2012)

Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. - Kristin Siu; Alexander Zook; Mark O. Riedl (FDG, 2014)

Leveraging depth cameras and wearable pressure sensors for full-body kinematics and dynamics capture. - Peizhao Zhang; Kristin Siu; Jianjie Zhang; C. Karen Liu; Jinxiang Chai (ACM Trans. Graph., 2014)

Playable Experiences at AIIDE 2016. - Alexander E. Zook; Michael Cook 001; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

Reward Systems in Human Computation Games. - Kristin Siu; Mark O. Riedl (CHI PLAY, 2016)

Program synthesis as a generative method. - Eric Butler; Kristin Siu; Alexander Zook (FDG, 2017)

Evaluating singleplayer and multiplayer in human computation games. - Kristin Siu; Matthew Guzdial; Mark O. Riedl (FDG, 2017)

A framework for exploring and evaluating mechanics in human computation games. - Kristin Siu; Alexander Zook; Mark O. Riedl (FDG, 2017)

The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. - Brian Magerko; Julio César Bahamón; Michael Buro; Rossana Damiano; Jo Mazeika; Santiago Ontañón; Justus Robertson; James Ryan; Kristin Siu (AI Mag., 2018)

Design and Evaluation of Intelligent Reward Structures in Human Computation Games. - Kristin Siu (2021)