Maybe We Don't Need a New Gamification Framework After All. - Kristina Kölln (CHI PLAY, 2022)

Identifying User Experience Aspects for Voice User Interfaces with Intensive Users. - Kristina Kölln; Jana Deutschländer; Andreas M. Klein; Maria Rauschenberger; Dominique Winter (WEBIST, 2022)

Categorizing UX Aspects for Voice User Interfaces Using the Kano Model. - Kristina Kölln; Andreas M. Klein; Jana Deutschländer; Dominique Winter; Maria Rauschenberger (WEBIST (Revised Selected Papers), 2022)

Design and Evaluation of Voice User Interfaces: What Should One Consider? - Andreas M. Klein; Kristina Kölln; Jana Deutschländer; Maria Rauschenberger (HCI (42), 2023)

From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers. - Stuart Hallifax; Maximilian Altmeyer; Kristina Kölln; Maria Rauschenberger; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2023)

Exploring the context of use for voice user interfaces: Toward context-dependent user experience quality testing. - Andreas M. Klein; Jana Deutschländer; Kristina Kölln; Maria Rauschenberger; María José Escalona (J. Softw. Evol. Process., 2024)