Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education. - Kannika Daungcharone; Patcharin Panjaburee; Krittawaya Thongkoo (IIAI-AAI, 2017)

An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students. - Krittawaya Thongkoo; Patcharin Panjaburee; Kannika Daungcharone (IIAI-AAI, 2017)

A mobile game-based C programming language learning: results of university students' achievement and motivations. - Kannika Daungcharone; Patcharin Panjaburee; Krittawaya Thongkoo (Int. J. Mob. Learn. Organisation, 2019)

A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach. - Krittawaya Thongkoo; Patcharin Panjaburee; Kannika Daungcharone (Int. J. Mob. Learn. Organisation, 2019)

Implementation of mobile game-transformed lecture-based approach to promoting C programming language learning. - Kannika Daungcharone; Patcharin Panjaburee; Krittawaya Thongkoo (Int. J. Mob. Learn. Organisation, 2020)

Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning. - Jirapipat Thanyaphongphat; Preeyada Tapingkae; Kannika Daungcharone; Krittawaya Thongkoo (ICCE, 2023)

Evaluating Learning Motivation and Achievement in Ubiquitous Online Collaborative Learning among Different Nationalities. - Kannika Daungcharone; Krittawaya Thongkoo; Jirapipat Thanyaphongphat; Patcharin Panjaburee (ICEEL, 2023)

Ubiquitous Learning Management Using Collaborative Inquiry-based Approach for Programming Course: A Case Study of 3 Universities. - Krittawaya Thongkoo; Kannika Daungcharone; Jirapipat Thanyaphongphat; Patcharin Panjaburee (ICEEL, 2023)