Building a graphics debugger. - Nathaniel Duca; Chris Niski; Jonathan Bilodeau; Yuan Chen; Matthew Bolitho; Jonathan D. Cohen 001 (SIGGRAPH Sketches, 2005)

A relational debugging engine for the graphics pipeline. - Nathaniel Duca; Krzysztof Niski; Jonathan Bilodeau; Matthew Bolitho; Yuan Chen; Jonathan D. Cohen 001 (ACM Trans. Graph., 2005)

Multi-grained level of detail using a hierarchical seamless texture atlas. - Krzysztof Niski; Budirijanto Purnomo; Jonathan D. Cohen 001 (SI3D, 2007)

Tile-based Level of Detail for the Parallel Age. - Krzysztof Niski; Jonathan D. Cohen 001 (IEEE Trans. Vis. Comput. Graph., 2007)