Model-driven software product lines. - Krzysztof Czarnecki 001; Michal Antkiewicz; Chang Hwan Peter Kim; Sean Lau; Krzysztof Pietroszek (OOPSLA Companion, 2005)

fmp and fmp2rsm: eclipse plug-ins for modeling features using model templates. - Krzysztof Czarnecki 001; Michal Antkiewicz; Chang Hwan Peter Kim; Sean Lau; Krzysztof Pietroszek (OOPSLA Companion, 2005)

Verifying feature-based model templates against well-formedness OCL constraints. - Krzysztof Czarnecki 001; Krzysztof Pietroszek (GPCE, 2006)

Providing Language Instructor with Artificial Intelligence Assistant. - Krzysztof Pietroszek (Int. J. Emerg. Technol. Learn., 2007)

Clicking blindly: using spatial correspondence to select targets in multi-device environments. - Krzysztof Pietroszek; Edward Lank (Mobile HCI, 2012)

Classroom response systems in higher education: Meeting user needs with NetClick. - Darren Abramson 001; Krzysztof Pietroszek; Leila Chinaei; Edward Lank; Michael A. Terry (EDUCON, 2013)

Smartcasting: a discount 3D interaction technique for public displays. - Krzysztof Pietroszek; Anastasia Kuzminykh; James R. Wallace; Edward Lank (OZCHI, 2014)

3D interaction with networked public displays using mobile and wearable devices. - Krzysztof Pietroszek; Liudmila Tahai; James R. Wallace; Edward Lank (UbiComp/ISWC Adjunct, 2015)

Tiltcasting: 3D Interaction on Large Displays using a Mobile Device. - Krzysztof Pietroszek; James R. Wallace; Edward Lank (UIST, 2015)

3D Pointing with Everyday Devices: Speed, Occlusion, Fatigue. - Krzysztof Pietroszek (2015)

Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display. - Matthew Johnson; Irene Humer; Brian Zimmerman; Joshua Shallow; Liudmila Tahai; Krzysztof Pietroszek (AVI, 2016)

Watchpoint: Freehand Pointing with a Smartwatch in a Ubiquitous Display Environment. - Keiko Katsuragawa; Krzysztof Pietroszek; James R. Wallace; Edward Lank (AVI, 2016)

TickTockRay Demo: Smartwatch Raycasting for Mobile HMDs. - Daniel Kharlamov; Krzysztof Pietroszek; Liudmila Tahai (SUI, 2016)

TickTockRay: Smartwatch Raycasting for Mobile HMDs. - Krzysztof Pietroszek; Daniel Kharlamov (SUI, 2016)

TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. - Daniel Kharlamov; Brandon J. Woodard; Liudmila Tahai; Krzysztof Pietroszek (VRST, 2016)

Mobile devices at the cinema theatre. - Edward R. Sykes; Dilip Muthukrishnan; Yousif Al-Yousifi; Darren Spriet; Krzysztof Pietroszek (Entertain. Comput., 2016)

Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch. - Krzysztof Pietroszek; Liudmila Tahai; James R. Wallace; Edward Lank (3DUI, 2017)

Flex: hand gesture recognition using muscle flexing sensors. - Christian Eckhardt; John Sullivan; Krzysztof Pietroszek (SUI, 2017)

CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW. - Krzysztof Pietroszek; Phuc Pham; Christian Eckhardt (SUI, 2017)

Gauntlet: Travel technique for immersive environments using non-dominant hand. - Mathew Tomberlin; Liudmila Tahai; Krzysztof Pietroszek (VR, 2017)

Real-time avatar animation synthesis from coarse motion input. - Krzysztof Pietroszek; Phuc Pham; Sophia Rose; Liudmila Tahai; Irene Humer; Christian Eckhardt (VRST, 2017)

VR wildfire prevention: teaching campfire safety in a gamified immersive environment. - Jessica Vega; Sophia Rose; Christian Eckhardt; Liudmila Tahai; Irene Humer; Krzysztof Pietroszek (VRST, 2017)

Hamlet: directing virtual actors in computational live theater. - Krzysztof Pietroszek; Christian Eckhardt; Liudmila Tahai (VRST, 2018)

Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality. - Krzysztof Pietroszek; Amelia Tyson; Felipe Simas Magalhaes; Carlos Enrique Macher Barcenas; Patricia Wand (GEM, 2019)

Mixed-Reality Exhibition for Museum of Peace Corps Experiences using AHMED toolset. - Krzysztof Pietroszek (SUI, 2019)

SIGMA: Spatial Interaction Gaming for Movie- and Arena-goers. - Krzysztof Pietroszek (SUI, 2019)

IRIS: Inter-Reality Interactive Surface. - Krzysztof Pietroszek (VRST, 2019)

UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality. - Krzysztof Pietroszek; Chao Cheng Lin (VRST, 2019)

AHMED: Toolset for Ad-Hoc Mixed-reality Exhibition Design. - Krzysztof Pietroszek; Carl Moore (VRST, 2019)

Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling. - Krzysztof Pietroszek; Liudmila Tahai (VRST, 2019)

Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children. - Liudmila Tahai; James R. Wallace; Christian Eckhardt; Krzysztof Pietroszek (VS-GAMES, 2019)

Raycasting in Virtual Reality. - Krzysztof Pietroszek (Encyclopedia of Computer Graphics and Games, 2019)

Virtual Hand Metaphor in Virtual Reality. - Krzysztof Pietroszek (Encyclopedia of Computer Graphics and Games, 2019)

Virtual Pointing Metaphor in Virtual Reality. - Krzysztof Pietroszek (Encyclopedia of Computer Graphics and Games, 2019)

Interaction in Volumetric Film: An Overview. - Krzysztof Pietroszek (AVI, 2020)

"Vera" - Crossing the Fourth Wall. - Krzysztof Pietroszek (CHI Extended Abstracts, 2020)

VSEPR Theory, An Interactive and Immersive Virtual Reality. - Danica Fujiwara; Kevin Kellar; Irene Humer; Krzysztof Pietroszek; Christian Eckhardt (iLRN, 2020)

Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. - Stefan Lontschar; Daniel Deegan; Irene Humer; Krzysztof Pietroszek; Christian Eckhardt (iLRN, 2020)

An Immersive and Interactive Visualization of Gravitational Waves. - Stefan Lontschar; Krzysztof Pietroszek; Irene Humer; Christian Eckhardt (iLRN, 2020)

An Immersive and Interactive Visualization of Gravitational Waves. - Stefan Lontschar; Krzysztof Pietroszek; Christian Gütl; Irene Humer; Christian Eckhardt (VR Workshops, 2020)

Volumetric capture for narrative films. - Krzysztof Pietroszek; Christian Eckhardt (VRST, 2020)

An Open Framework for Infinite Walking With Saccadic Redirection. - Elijah Pinson; Krzysztof Pietroszek; Qi Sun; Christian Eckhardt (VRST, 2020)

Real-time Gesture Animation Generation from Speech for Virtual Human Interaction. - Manuel Rebol; Christian Gütl; Krzysztof Pietroszek (CHI Extended Abstracts, 2021)

An Analysis of Augmented Reality Aided Vehicle Operation. - Jaelyn Domingo; Dimitrije Kostic; Georgia Monahan; Krzysztof Pietroszek; Irene Humer; Christian Eckhardt (ICALT, 2021)

The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia. - Krzysztof Pietroszek; Zaki Agraraharja; Christian Eckhardt (VR Workshops, 2021)

Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech. - Manuel Rebol; Christian Gütl; Krzysztof Pietroszek (VR, 2021)

Remote Assistance with Mixed Reality for Procedural Tasks. - Manuel Rebol; Colton Hood; Claudia Ranniger; Adam Rutenberg; Neal Sikka; Erin Maria Horan; Christian Gütl; Krzysztof Pietroszek (VR Workshops, 2021)

Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech. - Manuel Rebol; Christian Gütl; Krzysztof Pietroszek (CoRR, 2021)

Interactive Volumetric Stories Across Immersive Displays. - Krzysztof Pietroszek; Manuel Rebol; Liudmila Tahai (AVI, 2022)

Mixed Reality Communication System for Procedural Tasks. - Manuel Rebol; Claudia Ranniger; Colton Hood; Erin Maria Horan; Adam Rutenberg; Neal Sikka; Yasser Ajabnoor; Safinaz Alshikah; Krzysztof Pietroszek (AVI, 2022)

The Meeting: Volumetric Participatory theatre Play in Mixed Reality. - Krzysztof Pietroszek; Manuel Rebol; Becky Lake (HAI, 2022)

Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation. - Manuel Rebol; Krzysztof Pietroszek; Claudia Ranniger; Colton Hood; Adam Rutenberg; Neal Sikka; Alexander Steinmaurer; Christian Gütl (iLRN, 2022)

Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter. - Manuel Rebol; Krzysztof Pietroszek; Claudia Ranniger; Colton Hood; Adam Rutenberg; Neal Sikka; David Li; Christian Gütl (ISMAR, 2022)

Space Ocean Library: Interactive Narrative Experience in VR. - Becky Lake; Krzysztof Pietroszek (ISS Companion, 2022)

Dill Pickle: Interactive Theatre Play in Virtual Reality. - Krzysztof Pietroszek; Manuel Rebol; Becky Lake (VRST, 2022)

Collaborative System Design of Mixed Reality Communication for Medical Training. - Manuel Rebol; Krzysztof Pietroszek; Claudia Ranniger; Colton Hood; Adam Rutenberg; Neal Sikka; Christian Guetl (HICSS, 2023)

CPR Emergency Assistance Through Mixed Reality Communication. - Manuel Rebol; Alexander Steinmaurer; Florian Gamillscheg; Krzysztof Pietroszek; Christian Gütl; Claudia Ranniger; Colton Hood; Adam Rutenberg; Neal Sikka (ITS, 2023)

Holographic Sports Training. - Manuel Rebol; Becky Lake; Michael Reinisch; Krzysztof Pietroszek; Christian Gütl (ISS Companion, 2023)

Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR? - Manuel Rebol; Krzysztof Pietroszek; Neal Sikka; Claudia Ranniger; Colton Hood; Adam Rutenberg; Puja Sasankan; Christian Gütl (VRST, 2023)

Workload Assessment in Remote Mixed Reality Medical Procedural Training Through Physiological Signals. - Weronika Celniak; Manuel Rebol; Bo Lee; Krzysztof Pietroszek; Claudia Ranniger; Colton Hood; Adam Rutenberg; Piotr Augustyniak; Neal Sikka (EMBC, 2024)